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    1. C

      TEC-1 Starbase

      but it otherwise looks nice. The bottoms arms are thicker then I remember them to be, too, but you still grasped the general feel of the station. Good work
    2. C

      Vasarian Republic Militia

      ...this was going to be the Vasari :(
    3. C

      Trigger Blocks

      You could open ALL the doors. Or close them all at once. Or you could open all the doors from a hangar. From an aesthetic POV, you could Open hangar bays from a command point that\'s not right next to the hangar bay\'s doors. For RP purposes, you could turn off all regular lightning, then turn...
    4. C

      Orange Star Shipyards

      \"Role: Looking pretty\"
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      Ship Core Placement

      I\'m not even going to count how many new threads saying this exact same thing pop up every single day. It\'d become far more interesting to go and add to the already ongoing discussions concerning the topic, this way it\'s not back to square one every time and the idea doesn\'t get buried...
    6. C

      Custom blocks suite

      When creating a new block, its shape depends on the blockstyle you\'ll set for it. 0 is a standard cube block 1 is a wedge, or slope if you prefer 2 is a corner piece 3 is a non-block element. Such as the plants.
    7. C

      Custom blocks suite

    8. C

      "The Raven"

      Interesting and not overly complex, really nice with the dimensions capabilities. My only nitpick is the texture, which separates every block with thick borders.. Otherwise, cool ship :)
    9. C

      Access module

      Is something I didn\'t actualy think about. Sure, 3 locked doors and one unlocked will seem suspicious as hell, but what choice will the boarding party have? ;)
    10. C

      Broken Blueprints

      Me and a guy spent a morning testing out a lot of things with a corrupted sample and working sample ship, and determined that everytime, saving the ship with \"Save in Local\" would end up corrupting the blueprint. It\'d turn some filenames to gibberish. It seems it can sometimes work on the...
    11. C

      Broken Blueprints

      It sounds very similar to the gibberish blueprints. First things first, go check your blueprint\'s sm2 files. If they\'re named anything other than your ship. Well there\'s your problem. Fixing the problem is usually no more complicated than renaming those blueprint files. Sometimes a...
    12. C

      Rail gun

      For any artillery piece to be useful you need to fire out of your ennemy\'s line of sight, but with the game, it also implies out of yours. Obviously useless long range against small ships, but say you use a probe/tiny fighter to spot an enemy capital a few sectors away, then you tell the arty...
    13. C

      Broken Blueprints

      There ARE threads on the forums, not only that, there are FIXES. I know I posted at least 2. So yeah.
    14. C

      Broken Blueprints

      If you actually want to report a bug and not just throw some air around, you have better chances with the bug report tool in the starter.
    15. C

      Access module

      Fixed.
    16. C

      Warhammer 40k: Battle Barge: Eternal Crusader. 1/10th

      Are we ready to purge some Heretics yet?
    17. C

      Access module

      Added your possibility to my own post. Here :)
    18. C

      Randomly Generated massive Ships. *Rare - 'Alien' themed*

      I personally would blast the ship apart until I hit any chest and scatter its contents... It wouldn\'t be hard to simply not-go inside and salavage everything too...
    19. C

      New player model

      So I found a pic of the current idea for a new player model on chizilu\'s starmade tumblr Guess who made this post here. I just think you meant to say beetlebear\'s twitter? If not then I\'m thoroughly confused.
    20. C

      Custom blocks suite

      So since I neither have admin rights on this machine, and don\'t have any program capable of manageing alpha channel (transparency) on this computer, I couldn\'t test the /looks/ of it, but I sure tested if it worked, and it did. Turns out making an aesthetic force field is simpler than writing...