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      Prerelease v0.200.250

      Wow I didn't even think of that. Yeah, salvager ships got an even bigger middle finger than I thought.
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      Prerelease v0.200.250

      Wrong, plain and simple. I've been here awhile, and the meta was NEVER restricted to a single shape. EVER. And we've been asking nicely for stabilizer removal for awhile now, and they just keep trying to rework it which made it even worse. So yes, a large number of people who enjoy the game and...
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      Prerelease v0.200.250

      +1, that is a big step in the right direction.
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      Prerelease v0.200.250

      Let me try again. YOU CAN'T MAKE THE POWER SYSTEM BE THE RESTRICTING FACTOR THAT ENCOURAGES PEOPLE TO NOT SYSTEM SPAM AND MAKE INTERIORS! We like the power system minus stabilizers. It's not wasted effort to toss just stabilizers out the door, we still have a good system here. People can and...
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      Prerelease v0.200.250

      And then one day they decide to remove the brakes from said car. Sure you've gotten your monies worth from it, but why wouldn't you be angry if you could keep driving it for many more years if they fixed one simple error? Saying "I've gotten my monies worth so I don't care if the game is ruined...
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      Prerelease v0.200.250

      The problem is that crew can't magically fix a broken system, as already stated people will just make their sticks slightly longer to stuff crew inside too. And that car analogy doesn't work when you realize they are making something they plan on selling to us, if they are the only ones who like...
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      Prerelease v0.200.250

      Once again, we all realize that is the goal. And what we are saying is that YOU CAN'T DO IT WITH THE POWER SYSTEM! STICK SHIPS ARE THE PROOF! The crew system is what should be encouraging interior space, not the power system. If we have to suffer with system crammed ships for a few...
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      Prerelease v0.200.250

      Crew aren't going to fix the issue with power. The issue with power is that the most efficient design is very long in one dimension, leading to sticks. Add crew, and those sticks get longer so they can fit people in them too. The idea is that interiors should be included in ships, and using the...
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      Prerelease v0.200.250

      I've said this before and I'll say it again, you can't try and force interior space with only negatives. Stabilizer distance from reactor to avoid penalties is a negative, and people will just work around it in odd ways to avoid it. You need a positive, some bonus to having interior space before...
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      Remove Stabilizers

      While I still hold the opinion that the new power system isn't as restrictive as people make it out to be, I agree. The more I play around with this new system, the more annoyed I get with it. I love everything except the stabilizers, and see zero downside to just removing them completely and...
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      Prerelease v0.200.250

      That was just something I whipped together as a proof of concept. Final design would have the integrity to not explode. Also, a single ring already has more stabilizers than needed so you could do much smaller ring segments that are thicker to reduce overall area to cover with armor. Double...
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      Prerelease v0.200.250

      I've been doing that for awhile now. We used to only have one power block, one shield block, and two different weapons. Every time one of those systems was updated and changed, it was easier to just remove everything and redesign. This is the nature of a game in Alpha, things change. Until Beta...
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      Prerelease v0.200.250

      The ring goes around the ship, the ring isn't the ship. That image is the reactor only, in reality there would be something large inside of it and the ring itself would only be 20-30 meters separated from the hull, more if you like a thinner ship design. The point is that I found a solution that...
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      Prerelease v0.200.250

      Then find your own solution to stabilizers. For example, instead of a long stick make a triangle akin to a Star Destroyer, reactor in the front stabilizers in both rear sides. There are plenty of ways to design a ship in the new system, it's just easier to complain about it than put thought into it.
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      Prerelease v0.200.250

      Where is all the creativity people claim this update is stifling? A simple ring around your ship with stabilizers works, and is something I did with jump drives way before this update because I think it looks cool. Cover it with black armor and it's hard to see, let alone hit. I'm sure if half...