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    1. A

      My thoughts on StarMade

      again, you imply that you can hide somewhere in the universe? but no! every ship leaves a trail behind that can be followed... it dissipates over time, sure, but the farther you went, the bigger the trail and the longer it will last. any rogue vessel wandering on such a trail could be compeled...
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      My thoughts on StarMade

      Ftl is a good thing... if used properly! you have to take all the sci-fi movies and shows, when a ship enters FTL, it leaves a tral, so here\'s another cool, usefull subsystem! also, whenever a ship is bound for a sector of space, there\'s always someone to shout: \"Capt\'n there\'s a huge ship...
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      Lights. Lights. Pink lights, rimless lights.. so on and so forth

      i think he meant the generators, and i guess he means like those flashy cores in star trek (tho you could build one with a core of generators surrounded by lights...
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      Lights. Lights. Pink lights, rimless lights.. so on and so forth

      I agree with 99% of this post, I\'m not sure the power cores should look like lights tho. also, if the light block could emit MORE light, that would be sweet! it\'s too damn dark even when you place them 2 apart!
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      Swtich A/D and Control functions.

      problem is C right after Z and X and if you hit that while trying to reposition, your craft gets realinged with the universe ><
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      blueprints

      great to know! thanks... i guess i\'ll stick to spawn making ressources for my ship desing now ><
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      blueprints

      hello! i'm not sure if a topic like that has already been made and i'm quite lame at searching trough forums but here goes: there is one thing i quite hate about this game is the crafting system; it's all well and dandy to have all those machines and all those recipes but you can't choose the...
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      better ai

      also an AI that support mining lasers? i\'dd like to add mining turets...
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      Important building tools the game really needs

      isn\'t there one, hold ctrl no?
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      realistic gravity/independent rotating parts

      not if they all work as one entity (say a 5x5 panel would only pull you to their bottom) as it is now, the gravity is a bubble that pulls you to a \"bottom\" that is orientation dependent. you should be pulled to the one that is emitting gravity if it\'s a panel then you can assume it\'s a...
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      Misc ideas

      - Rotatable ship-side docking module. To help customize how your ship docks, since it\'s currently inflexible and you usually end up with wonky results. yeah. Now that docking seems to work better, I get to work on that soon (orientating matrices in all direction is tedious :( ) why mot make...
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      realistic gravity/independent rotating parts

      the whole gravity should be rewritten i think. gravity should pull you TO the emitting block/array not toward it\'s bottom... falling off a ship is quite ridiculous and this would allow for actual sphere planetoids and not flying saucers planets... tho, the system works quite fine for now, i...