Search results

    1. B

      AMC Damage Rework (Fix shield and hull problem)

      There are other factors that can restrict weapon power. Mechwarrior for example uses a \"Heat\" system where firepower is unlimited, but DPS is limited by cooling capacity. Bigger mechs can stack up bigger guns and more armor, but gain much less cooling. Ammo is another potential system. Guns...
    2. B

      Actual stations/shipyards

      The current vanilla shipyard is pretty impressive. Let the fans build more stations to include in the game. IMO all they need right now is to be active objects, so that they can\'t be reclaimed by starter ships. It\'s currently better to use stations as scrap metal (and what a haul!) than as a...
    3. B

      Fighting Gigantism in Starmade

      Let\'s go over a few potential gigantism solutions and see if they\'ll work. The 1 block : 1 addon that is a natural fit for voxel construction genre Does it work: Unfortunatlely, no. Analysis: Bigger ships deal more damage and have greater defense systems. This lets them beat smaller ships...
    4. B

      Individual Sector Backups

      you already backup ships and stations? If something gets smashed, build a new one.
    5. B

      Sectors Kidnapped me

      in the 40k warp, naked, than deal with the unpredictable insanity that is normal space.
    6. B

      Docking Enhancer's Recent Change

      for a dock to be somewhat similar in scale to the ship that it\'s docking. But are dock dimensions the best way to do it? Dimensions have a way of scaling the dock\'s capacity very quickly. Perhaps it may be more effective to use a scale that is more linear, like block count or ship mass? Even...
    7. B

      Docking Enhancer's Recent Change

      There\'s nothing wrong with needing a big dock to hold a big ship. But it is a bit annoying to try fitting tall ships into a good dock design. I have a slightly different system to suggest: - Base docking module is as default. - Adding a booster module to any side will stretch the dock 1-2...
    8. B

      Build Block and Advanced Build Mode abuse

      Blocks can still be modified without build mode. That isn\'t a problem. Docks already exist as the docking module and docking enhancer. The area generated by these systems are easy to use as construction yards for all the advanced build features. That keeps build features from being abused...
    9. B

      Comets & new ore for the comets.

      There already is a decent variety of asteroids and raw materials that they provide. It would be better to expand on the existing materials than to needlessly add stuff for the sake of stuff. Mobile asteroids would be pretty cool though.
    10. B

      Build Block and Advanced Build Mode abuse

      Advanced build mode options should only be available in a legitimate dock. No dock means building by hand. NPC shops would need buffs to have have moderate sized docks, but that shouldn\'t be a problem. Should build blocks even exist in game? They seem to be more useful for exploits than any...
    11. B

      Inventory tweaks and UI usability

      showed a few useful item moving commands. They included ctrl click, \"deposit/withdraw everything possible\", and \"deposit/withdraw only matching items\". It might be good to copy a few of those things to make inventory management a bit easier. Trade windows would be a nice way to ensure fewer...
    12. B

      Bulk linking.

      One very annoying thing about building ships is linking weapons to ship systems. Blocks can be built pre-linked, but when existing blocks are not linked they have to be all targeted and switched individually. It would be nice to have a way to link large systems all at once. If one block in a...
    13. B

      v0.092743 Shop Negative Prices For Buying

      That\'s a classic 32 bit signed integer bug. There\'s hardly a game that doesn\'t have it.
    14. B

      Constructor Module

      You know how it is. If you can\'t say anything nice... The idea of fully autonomous, self repairing vessels sounds like a disaster in the making. Even the idea of a mobile repair dock can be shaky, if ships use it as a means of chain repairing each other. But the idea of a mobile dock carries...
    15. B

      Warpgates

      How would a gateway gate itself? You\'re running some sick non euclidian madness to pull that off. It doesn\'t really matter what the heck it\'s called. A station can mount a device that allows ships to FTL, or ships can mount their own device to FTL. Either way it\'s a device that moves ships...
    16. B

      Ship packages and constructions

      it sounds great. As a standard player tool, it\'s pretty damn powerful. A ship in a capsule is a lot of potential insanity to carry around.
    17. B

      Advanced Repair

      There\'s a seperate thread on the construction module, which sounds very similar but less problematic than the idea here. Ship healing isn\'t terribly meaningful as there is very little difference between a damaged module and a vaporized one. Perhaps if ships had a more overarching health...
    18. B

      The Hyper-Realm, non-instantaneous FTL travel method

      This is a clone of the minecraft nether realm! Not that there\'s anything wrong with that. We all want to build big ships and test them against horrible horrible demons.
    19. B

      physics dilemma, assign sector to large objects?

      Do sectors really have to have adjacent connections? It sounds like it\'ll an endless headache, never mind the bugs it\'s already causing. If you can make it work, great. But maybe it\'s better to start with something simpler? For example, place harder separations between sectors. Perhaps use...