to make the universe playable and economies workable some sort of fuel shoudl be used, thats just my opinion but when players are completely free from \'living off the land\' its boring to me and doesnt make for a vibrant in game economy
Some sort of FTL will be implemented. I'm a fan of the KISS principle (keep it simple stupid) and in light of recent suggestions for FTL i'll put my 2 cents in:
Concept:
You move instantly from one sector to another using fuel as a consumable (limiting factor for jump distance). Fuel is...
The paint your own hull idea is and always has been, a good one. If tis workable th base color coudl be white gray or black. That means you need to set up a manufacturing area somewhere harvest plants from a planet and MAKE PAINT!
Im all for anything that forces someone to use the terrain.
Flat is fine, its simple and it works. Nothign more need be said. Also, Discworld is cool and anyhting that reminds me of discworld is great.
Larger planets I don\'t want, theyre already MILLIONS of blocks each. Smaller ones or thinner ones are cool with me also.
Can we have a way to configure the in game sounds, adding our own if we wish, by inputting the files into a folder and then pointing the program to the files. That way if i want my amc to sound like a chicken each time i fire i can.
Can you add \'turrets docking mechanism is easily shot out unless a great deal of care is take to nest the turret\'. I find that annoying. Especially since nesting it can lead to its ability to move and shoot in its max field of fire being reduced.
I was thinking near these lines as using whats already in the engine and coded would be easier for schema (probably)
So lets leverage the navigation as it is. You put in coords and the number of sectors to transit is displayed. You choose the number to skip, which directly relates to your...
At some point the access to advanced build mode using a build block on bases and planets needs to be curtailed to faction home bases (not talking about ships at this point, just bases - especially those that are spawned by the server).
Using a build block one can simply place it on a base or...
Ive seen a numbe rof people who spawn a ship (even when i spawn a pirate or oter mob using admin commands) that say the weapons are all unassigned in the menu (pressing T shows no weapons to assign).
I carefully constructed several vessels, made sure they worked and then spawned them as mobs to...
Physics dilemma: To keep StarMade as modular and extensible, the sector system described above is used. Every sector is using it's own physics context to handle scalability and number limits (float/double problem).
There has to be a function for secure transitions of objects from one in the...
If inside a build block placed on a planet using the /change_sector command moves the planet, leavin gits atmosphere, sector and movement behind, it literally sits, as an object, in the new sector.
I\'m fond of granular control of things for admins so I agree with your ideas. Size of asteroids spawned should be variable from small ones to large, roids with a lot of resources at random and some with nearly none. When a roid is erased through mining having one randomly re-spawn within 24...
Quite a few ppl say the am cannon is too powerful. With a large one you can core a massive vessel in no time flat that is true for the following reasons:
1. Cores are always visible (radar is supposed to jam this but doesnt always)
2. Cannon can overwhelm shields with less resource...
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