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      wedge and other slabs(elaborated)

      Sorry for the bump, but couldn't they just create new IDs for every permutation of these 'stacked' blocks and call it a day? Think of it as the slab stacking in minecraft where you can add a half slab to make a full slab, but in starmade you would be capping a 1/4, 1/2, 3/4 slab with a certain...
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      Engine Porn

      If we are talking "official" then that 2000m ship is technically just a carrier, considering it's sole purpose was to have massive hangars for 'small' attack craft (200m long internal storage for 4 ships)! I never really liked the idea of having what I think are really small ships classed as...
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      Engine Porn

      I was on the verge of calling it a corvette, but that was probably pushing the forum naming convention too far. In the background of the second picture is my first ever ship, it's missing the back end and still comes in around 1400m! I'd maybe call that a titan, but I reckon it will have to be...
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      Engine Porn

      Perhaps haha, I dare say I like my ships a bit more armour clad compared to marsygato's ship there! Although the skeleton type frame is quite nice for a more industrial look! :D
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      Engine Porn

      I feel really unoriginal now, seems like we both have similar tastes in engine haha. My WIP Frigate's Rear End and Engine Cores :D
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      Bug Gravity Unit Influence/Bug

      I might have to do some re-installing, I haven't updated java in a while anyway EDIT: Reinstalling Java did nothing to alleviate the issue, game files are fine so I am completely stumped!
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      Bug Gravity Unit Influence/Bug

      Haha, more bugs! If you were to replicate what I screenshotted what do you end up with, do you just fall off the ship or does the gravity drop out before the end?
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      Bug Gravity Unit Influence/Bug

      Odd, you get the grapple error while still inside the confines of the ship? Even on a fresh install I still get the gravity error, might be a java hiccup perhaps...
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      Bug Gravity Unit Influence/Bug

      All files are good, the only thing I've edited in the settings/server.cfg is the max speed, sector size, and planet size, all of which I can't see having this effect.
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      Bug Gravity Unit Influence/Bug

      Bug Report When building my new ship I discovered an interesting 'bug', the existence of a bubble of gravity in which the gravity unit applies to the player. My ship has the core relatively close to the front of the ship, not in the very centre of it. As a result I think the game is...
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      CT Shipworks [Update #7- Hangar, First Pass]

      It was more to make sure I had some semblance of a cooldown timer (15secs) but using 30 missile computers could work too :P I didn't notice any loading issues with mine, what glitches were you referring too?
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      CT Shipworks [Update #7- Hangar, First Pass]

      That's what I did after I did that last test, I added an auto off switch for the ship remote so it would reset the internal remote after 15secs reload time, so it sort of works out in the hotbar. It might work alright on a bigger ship 30 delay blocks to add a convenience was pushing it on that...
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      CT Shipworks [Update #7- Hangar, First Pass]

      Thanks for that! I'll have to do some experimenting with it, I'd really like to have the weapon computers viewable in the hotbar, especially if they aren't separate units like yours. Those missile/missile work quite well with a 0% slave, so OP haha :D
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      CT Shipworks [Update #7- Hangar, First Pass]

      Does that mean that the bound missile computers don't show up in the weapons tab? That's what it does for me! image for reference
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      CT Shipworks [Update #7- Hangar, First Pass]

      How'd you get those missiles working like that, they are separate missile/missile systems aren't they? How'd you get them to fire one after the other like that?
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      Snataris Colonial Fleetyards - NEW: HoloSuite Ultimate Edition

      I thought I was really original with that hallway/door design! I ended up doing almost the exact same style as you, same colours and everything! Now I'll have to change it all up haha, anyway... That logic for the elevator looks quite compact, what sort of fail safes or redundancies have you...