Search results

    1. kookster

      Recognized Shared Power Setting

      I would like a setting to allow/deny specific docked entities the ability to use the main ship/station's power source. Reasons being: It would prevent people who want to be malicious/trolls to public stations, creating ships that will drain the stations power. It would allow for some possible...
    2. kookster

      Read by Council Magnetic Grapple

      While talking in the https://starmadedock.net/threads/drill-block.22490/#post-256578 topic. The idea for a system that would allow a ship dock to a hostile ship to allow a boarding party get on the ship came up. The idea is the Magnetic Grapple. This would allow your ship to grapple to any part...
    3. kookster

      activate Transporter via logic

      Currently logic cannot activate a transporter controller. I propose that transporters can be, if it already has a destination selected and its currently valid then the logic would be able to successfully activate it.
    4. kookster

      Ships + station systems and features

      So I have been follow a few threads about making and balancing ships with using station features. Like shipyards, factories and home base invulnerability for just a few examples. So in the process of reading these I came up with another idea that I feel would balance some of the concerns that...
    5. kookster

      Faction Point Rework

      Ok so there are those who want to PVP and those who dont. So this idea is designed to help those who are new to a pvp server not get destroyed. But keep the larger factions on their toes. And making late game pvp a thing. IE no 100% invulnerable bases, there is a way to take it over. - No...
    6. kookster

      Rail Changes: Multi-Docking & Shield inheriting

      So my friend and I like doing multi part ships. Moving Doors, docked reactors and what not. Though they introduce 2 issues. One being that you can only dock a entity at one spot and two that they will only ever inherit up to 50% of the main ships shields. Essentially making docked entities a...
    7. kookster

      Ship/Station Atmosphere aka air systems

      I saw a few other threads that dabbled in having such a system. But I felt like a more in depth idea was deserving. I would propose the following system for having on-board environment systems. Have blocks that generate atmosphere in the empty area that they are adjacent too. Possible block...
    8. kookster

      Inner Ship Remote Trigger

      It would be nice if there was a logic block like a innership remote except that it stays on as long as you are holding down the mouse button.
    9. kookster

      Cloaking/Jamming power idea

      I originally posted this in a topic but i felt it merited its own topic. If you would like to see the original topic you can go here: http://starmadedock.net/threads/cloaking-should-be-changed.19966/ I think that cloaking/jamming power costs should start low and exponentially cost more the more...