Search results

    1. kookster

      Make Stations Great Again

      Something I think that would be nice and give stations a advantage, remove the need for mass enhancers for stations.
    2. kookster

      Power System Overhaul Proposal

      Even with all the points people are still trying to make I still think the original post is great. I would only suggest the following: Get rid of is the total heat box. Not make the heat boxes shift if on the edge of the ship. Being on the exterior or near it is a weakness in itself. Possibly...
    3. kookster

      Power System Overhaul Proposal

      I think this addresses the big issue with cubes of death. That is you have to space systems out. You can't cram everything together. Though I dont think we should have a "total heat boundary" for the reactors. The reason being that would lock us into a optimal set distance between...
    4. kookster

      weapon scaling

      Honestly, I like where this idea is going. It is realistic. If you think of a weapon loading shells, it gets slower the bigger they are. Or for energy weapons, the more power going through them the more often they need to cool. I also like the balancing aspect this would bring for small vs big...
    5. kookster

      Debris Entity

      I really like your suggestion. Except one thing, thats the derelict = only scrap. Though this is default functionality. I think it would be better to have a percent chance of some kind to actually get working parts from derelict entities.
    6. kookster

      Transporter technology underplayed?

      There are plenty of sci-fi universes that have teleport systems on small ships, why not starmade? If you want it restricted configure it on your own server.
    7. kookster

      Optimize game engine

      1. I feel this needs to be improved too, but I don't think removing it all together is the best solution, what that solution might be I wish I could give more input. 2. I don't think this would actually help. Even if you have a very simple ship design say a giant hole gets blown in it, do you...
    8. kookster

      Read by Council Step on transporterpads

      Transporters not working with logic is reported as a bug in their bug tracker and is currently being worked on. So this will be a feature eventually using logic.
    9. kookster

      Read by Council Tiered System Modules: Compact and backwards compatible

      So let's discuss what linking more modules could do: - Reduce power by 0.5 per additional module, up to a max of 50% reduced power. - Increase range. - Reduce cool down. - ?? I think I would choose the reduce power part or the reduced cool down. But since cannons kind of do the reduced cool...
    10. kookster

      Read by Council Tiered System Modules: Compact and backwards compatible

      I like the thought of reducing the amount of needed blocks to get the same functionality. I feel like you cant really do a good battle ship and make it look good without going HUGE. What I think might be a better solution is: - Weapons adding more blocks gives some sort of effect like requires...
    11. kookster

      Read by Council Ship Systems - Reboot

      For FTL I think it just needs some simple changes, the speed idea would be cool but it would screw with physics in the game and the collision potential is to risky. I think they just need to make it so 1 it can auto charge by default no crazy logic tricks and 2 the amount of modules determines...
    12. kookster

      Read by Council A Use for Faction Points: Spend them RPG-style!

      I like the thought of spending faction points on other things, but these particular things I dunno. Some of the things I can think of are: - restock a non player owned shop - some sort of temp base buff. Perhaps weapon damage? - have the trade faction build a shop ?
    13. kookster

      Read by Schine Chat Improvements - Clickable Links & Emoticons & *new* Copy[ ] Links:

      Yes please for the links, this is something that should be a given in all games chat.
    14. kookster

      Recognized by Council Change to Shared Shields for Rails

      So anything essentially connected with a turret rail axis gets partial, anything else gets 100%? If that's what you meant, I 100% agree.
    15. kookster

      Read by Schine Interial Dampening

      So more like you are in the sea then in space. Honestly I am not opposed to this, but the realists out there will be.
    16. kookster

      Read by Schine Micro Astronaut Turrets

      I dont care for the buffs and the idea of making it only player controlled. At that point you might as well just pull out your pistol and do it yourself. One of the main points of turrets is to automate defenses/offenses. So if this idea was for micro turrets to use regular weapons using a ai I...
    17. kookster

      Read by Council Magnetic Grapple

      I dunno, I go back and forth on this one. I just think of like starwars and the star destroyer forcully docking to the block-aid runner. Big ships forcefully docking to others makes sense. But so do small ships. I think a balance needs to be found rather then preventing one or the other.
    18. kookster

      Recognized Simple solution for a horrible problem

      Get rid of the need of docked reactors. Which would be to change how power works. I once proposed that we raise the default power generation of a single reactor from 25 to something higher, and then reduce the structural design bonus. This way when you get to be a larger ship you dont need...
    19. kookster

      Read by Council Simple and balanced Mobile Shipyards

      100% agree. I think the additional mass and power usage is more then enough of a nerf by default.
    20. kookster

      Read by Council Magnetic Grapple

      Glad, you necro'd, since bumping is not really condoned. I was thinking to balance it out make it so no cloak/jammer, its just like firing any other weapon, but this toggles on and off. Also as the ship you are attached to moves you have to expend power to use your thrusters to stay aligned. How...