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    1. Rymac

      Veering away from block logic?

      Well on our server we notice that players don't really play together. They play among each other, but not together. There is no need to. As you start to build larger ships, you SHOULD need help to run the ship. The NPC idea wasn't bad, even if the menus we currently have are unlocked with an NPC...
    2. Rymac

      Veering away from block logic?

      I'm noticing that a lot of the changes are veering farther away from block logic.. Ever since your thruster update. Fleets, shouldn't the menu be accessed from a Fleet Command Computer block? Even offer up some logic control, for instance setting up a patrol? Would allow us to control AI a...
    3. Rymac

      StarMade Dev Update: Spring Cleaning

      "As developers and artists, we are blind. We can no longer see as players." I've given lectures about this. Your over exhilarating yourselves with your releases. If I where you, with such a strong community behind your game, keep your two week release schedule. You do NOT need to release a...
    4. Rymac

      Rail simplification with use of speed controller suggestion

      Well the rails should probably flip in that case. So when the speed is negative they point the correct direction.
    5. Rymac

      AetherionStarmade is finally back up and running, new ship being constructed, come check out the...

      AetherionStarmade is finally back up and running, new ship being constructed, come check out the Vera Rose!
    6. Rymac

      Rail simplification with use of speed controller suggestion

      I was building a complicated rail path and putting in the logic to reverse the direction, and realized this doesn't need to be so messy. Say you have a rail path that goes forward, then turns right, then up, then left, for a say a tram or turbo lift to travel around the ship. For every direction...
    7. Rymac

      Shepard II is finally coming along, check it out at: http://aetherionstarmade.com/Shepard2

      Shepard II is finally coming along, check it out at: http://aetherionstarmade.com/Shepard2
    8. Rymac

      Rymac's Aetherion Cargo Salvager (Aetherion Starter Ship) 2016-01-09

      This is our starter ship on the Aetherion Starmade Server. I love critiques, so if you have any ideas for block reduction, or improvements, please let me know. The ship is very basic, with some cool features. Remember it is a starter ship. Equipped with Landing Gear p.s. Don't forget to...
    9. Rymac

      Vote for me for COUNCIL!!! http://aetherionstarmade.com/Rymac4Council

      Vote for me for COUNCIL!!! http://aetherionstarmade.com/Rymac4Council
    10. Rymac

      Finally some custom pirates http://aetherionstarmade.com/node/101

      Finally some custom pirates http://aetherionstarmade.com/node/101
    11. Rymac

      Planned Move the ship core. Simply.

      Yeah, totally appreciate the feed back, like I said, depends how they have it set up. My assumption is that locally, everything is positioned off of the core, then globally its just the ship core's position. That's how we did it anyway, but in that instance, its a relatively simple set up, could...
    12. Rymac

      Build, build, build.

      Build, build, build.
    13. Rymac

      Planned Move the ship core. Simply.

      Ok, so hi! I'm Rymac. I am also a dev for a different studio, but I love Star-Made. I just recently encountered a similar problem with one of my games that my team is working on. In Star-Made there seems to be a bunch of posts about moving the ship core. Well I can see where this would be a...