I tend not to comment on most things, but this isn't true either. No not harder on the server, but harder on clients. Ships like the fair and balanced have more exposed sides of blocks. Making it graphically more intensive. There are many reasons to force ship sizes down and more dense.
No I don't think so. We can review the numbers as the system becomes more stable. The difference between one and two power blocks might be double but might not be doubly effective.
Its does mostly what players have pointed out. It limits the amount of power you can have in a specific ship. So far its working as designed. Depending on how we scale the blocks and ratios you'll have more or less space from blocks on the config. Except for a few anomaly's we can effectively...
I've seen this a few times. Can we dig a little deeper into, stupid and adds nothing to game play? We have our reasons for keeping them that I'll hold onto for awhile (We hold onto information because untainted/raw comments are the best kind of comments/feedback).
I can make one comment here about this discussion. Make sure you are paying attention to what type of efficiency you are talking about. Power efficiency itself and power per volume efficiency are actually pretty different, although linked.
I don't have a specific answer at this time, but it doesn't make sense to have to manually turn them on. It may be fun to have that on logic though. Will need to be weighed against player experience on dock/undock.
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