When you have a lot of ships docking close together it pays to stagger pick up points. The docking module should face the pick up point and and AI deals with pick up points better when the docking module is centered to the core and way out in front of the craft. With how bad the AI is any...
I give out my miner and I'm no server admin. I guess I might as well develop a beginner station and give it out so I can help people move on from protected spawn. I know everything will continue to move in slow motion and anything that happens today will come from the community alone and from...
I D I O T PROOF
If there's such a learning curve let's get rid of it. You should be rewarded in game with credits for going through tutorials which will give you the resources for your own station or mistakes. Put factories on all space stations. Put rail docks on all space stations. Put big...
I lost 13 fighters to raids in the past week or so. I'm considering using larger fighters or more fighters. Also choice of target is an issue I guess I should be running around from server to server like Veilith. I have to chase that pvp dragon.
I know that NPC factions are a great network burden so I thought this might make colonies work with less.
If colonists were a random spawned byproduct of colony structures then they wouldn't need much besides a random movement path and maybe a death scream sound effect if killed. Limit 2...
I said non-damaging flames, and the flames should cover a random portion of ship and stay the same until the ship is saved or disappears. The flames would not need to lick out very far just give a nice strong light source to pick it out in the haze. Maybe a colored beacon light that couldn't...
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