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    1. K

      Atmospheric Ship Damage + Alternate Starting Criteria

      With working collision damage and atmospheric damage we would need some kind of stabilizing thrusters if that's not yet possible so that you could activate them and they would prevent you from moving while draining energy. Stops you from just tumbling into a gravity well or bumping into nearby...
    2. K

      Atmospheric Ship Damage + Alternate Starting Criteria

      Atmosphere depth should be a function of planet size. Possibly planet size and moisture content if they have water... :)
    3. K

      Atmospheric Ship Damage + Alternate Starting Criteria

      Damage as a function of speed with proper gravity based acceleration on items falling from space would probably do the trick. If you are barely moving, then no damage. If you hit the atmosphere doing 1000kmph then you get vaporized.
    4. K

      Atmospheric Ship Damage + Alternate Starting Criteria

      Since your ship can be subject to gravity when it nears a planet it seems to make since that if the planet has an atmosphere the tiles of your ship would begin to take heat damage, and if they are unprotected eventually be destroyed. I imagine making this an option you could toggle on and off in...