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    1. M

      Free Stations

      Hmmm ... This is what I used to do, and also the tip I gave to other players. Get a buildblock, place it on a free derelict station. Remove every other block while in buildmode, wich gives you alot of scrap metal and crystal. When only buildblock remains, buy the station and pay the ammount of...
    2. M

      Trying to refit my ship

      So ... I got an itch to fly once again. Trying to get a grip about power 2.0 and weapon 3.0 so I can start refitting my ships. So far it's just been a big clusterf*ck for me. Right now I'm stuck at an issue with my turrets can't fire their cannons. I thougt turrets would draw power from main...
    3. M

      Mercenary_Hunter_Frigate - MI_Mercenary_Frigate MkIII

      The Mk-III has been stripped of armor and had it replaced with regular hull. The reason is to increase the speed since it is intended to be a ship capable of hunting down other ships. For same reason has a minor overdrive effect been added. Also a minor ion-effect has been added to boost defense...
    4. M

      Aux Pwr on Stations

      As long as cloaking + warheads (+ advanced buildmode) works they way it does now, stations will always be vulnerable. With very easy and cheap methods anyone can undock all turrets, and then it is just a matter of time and fire power to bring down the shields, or torch the faction module if it...
    5. M

      Malcorian Imperial Hunter

      A mercenary version of this ship is now available to download: Mercenary_Hunter_Frigate I like to know what you think of it, and let me know if you find anything that seems to be out of place, missing blocks or something. ;)
    6. M

      Mercenary_Hunter_Frigate Mk III 2017-11-01

      After alot of tweaking and endless interior design changes I finally decided it was time to make it public. Here it is, the Malcorian Imperial Hunter Frigate. Althou in this download you'll get the red mercenary version, only difference is the paintjob and the symbol. Designed to be a warship...
    7. M

      Trinova Technologies: Join Today! (NFD-Trident Industries merger)

      Current admin of Brierie SM server has agreed to spawn in ships for both sides in such an event. All we need is for both sides to agree on a time for the battle and a reasonable total mass limit. Also, no BP will mysteriously become official on the server. Filled BP's won't magically appear at...
    8. M

      Recognized by Council {BALANCE} Disintergrators, Cloakers, Stations, and Ships - How these interact and the balance issues

      I wasn't fully aware of theese mechanics. I took for granted that if you had warheads on your cloaked ship and they explode, that means you take damage and loose stealth. That is atleast how it should work imo, loose stealth and be considered a hostile act and auto war declared. And neutral...
    9. M

      Colony concept by TechPriest and me

      A Krogoth Gantry? Because before C&C, Red Alert and Starcraft ... There was Total Annihilation! :D
    10. M

      All the action is on Brierie SM server now, come and join! :D

      All the action is on Brierie SM server now, come and join! :D
    11. M

      Malcorian Imperial Hunter

      I'm not good at making videos, but thankfully AceFace was recording when he and friends were "admiring" my ship on the Brierie SM server. So if you haven't seen this already at the Vaygr page in the faction part of the forums it might be worth to watch. Now I really gotta finish this ship so I...
    12. M

      The Vaygr Empire [RECRUITMENT OPEN]

      I was a bit dissapointed my stations turrets couldn't hit you at point-blank range. o_O And yes, sometimes it get a bit awkward when trying to explain to passengers where the door is located "Just go into the ass of the ship ok ...". 10/10 would sacrifice half a ship to exterminate boarders...
    13. M

      Malcorian Imperial Hunter

      Well as I said to you ingame, made me put in a second anti boarding turret. So thanks for helping me improve ... ;)
    14. M

      Malcorian Imperial Hunter

      Actually I spent some time on a Gothic40k server struggling with imperial frigates not long before I started to build on this ship. So it was definitely a source of inspiration. =) So been flying around on different servers trying out the prototypes, struggling with tweaking shields, thrusters...
    15. M

      Malcorian Imperial Hunter

      So I've been trying to design a cool warship to fly around with. I wanted it to look good on the exterior aswell as interior. I wanted it to be RP-friendly but still effective in both offense and defense. And I didn't want it to be too big! The last one seem to be the hardest. Because every time...
    16. M

      Should Chain Drives Remain?

      I don't get how chaindrives are considered OP by some players? Any small fighter can halt a titan that is using chaindrive with just activating a few blocks of inhibitors. Inhibitors work a sector away, so just fly by close enough with a fast fighter every 30 sec to completely drain every...
    17. M

      Long Range Shuttle 1.0 2016-05-01

      A mediumsized shuttle, with chaindrive jump capability. Purpose: Fast transportation of personel and crucial equipment. Features: ¤ Chaindrive Jump (courtesy of Jaaskinal) ¤ 3 access points, 1 USD. All doors are public accessable and autoclose upon undocking. ¤ Thruster lights shuts down/turns...
    18. M

      Looking for carrier ship logic help

      I'll just throw in another fleetmining-related question. I need som sort of indicator to show when my salvagerdrones storage is full and it is time to recall them to drop off resources to the mothership. My first idea was some blinking red lights on the drones when they reached max capacity...
    19. M

      The Rail show off thread!

      This is so awesome! I've only played Starmade for a few weeks but realize how big this new rail-thing is. Haven't been able to build anything myself worth showing off yet, but here are my two cents: 1. For RP, an exploding docking area. So you have a visit from another factions ambassador, and...