Search results

    1. K

      The ultimate drone R&D thread

      Aiming with that is a little bit tricky I suppose?
    2. K

      Hardpoints and planet improvements.

      A Hardpoint should emerge totally to the main ship and can't be simple undocked at any time. Undocking it should at least cause an System-Reboot. Would be similar to the copy-paste templates, but could be as big as one want and have different faction permissions without having multiple entities...
    3. K

      Hydrogen Collector 2015-09-25

      Hydrogen Collector inspired by X-Rebirth (I don't own X-Rebirth, but found a picture in the internet) Length: 220 Width: 61 Height: 44 Mass: 6.186 It's only the hull fitted with basic power and thrust, also prepared for fast completion. It has a systemwide red-alert button and a button for...
    4. K

      3D model importing guide: Faster, Better, (Stronger?)

      http://starmadedock.net/threads/smedit-question.21104/#post-232035
    5. K

      Smedit Question.

      Apearently the server SMEdit gets it's files from isn't working any more. To fix this, just unzip this into the /StarMade/third-party/SMEdit folder http://foetti.at/public.php?service=files&t=f73f4200c35cdd37604a573c52f812ae
    6. K

      me wants [structurehp] and [armorhp]

      [PowerRecharge] [ShieldRecharge] [Thrust]
    7. K

      Logic Beam

      Just let us slave the core to logic, receiving a high signal sends a left-click beam for one tick, receiving a low signal sends a right-click beam for one tick. Would be simple and does the job.
    8. K

      Scanner Data

      Yeah that would be what I expect from scanners, at least at short range. It would also be cool if scanners would find ships without pilot in them. At the moment it is impossible to find anything while travelling through the universe.
    9. K

      Smedit Question.

      Make a bash script to start it. You need also an older StarMade installation (At least for me the newest doesn't work anymore) the latest 0.18xxxx should work When using SMEdit make sure to load a blueprint before importing an Object. This avoids failures. (Open->Default-Blueprint->any Isanth)...
    10. K

      Reduceing the size of turrets with weapon emitter blocks

      You would at least have to reconnect the core with the weapon computer, and then, where would be the output of your weapon? Sure all doable. Maybe the weapon modules should just blow off inside your ship or at least the weapon computers.
    11. K

      Reduceing the size of turrets with weapon emitter blocks

      Take the power from the ship the weapon modules are on. Half the damage output. Require 1 Emitter-block per 20 weapon modules. As always, values full configurable through the blockBehaviorConfig.xml That would push nice designs without reducing the balance. I wonder if that could also...
    12. K

      About Power Regen Cap And Docked Power Reactors

      I'm often thinking about how the power system could get better. A damped oscillation sounds not so bad. But I think it would be better if we had several different powerblocks, some for smaller ships and some for bigger. If we use the current formula but reduce the cap to 750k or 500k and...
    13. K

      Recognized Personal Response Fleets

      Just leave it here http://starmadedock.net/threads/a-manifesto-on-the-relationship-between-ships-and-stations.8376/
    14. K

      Needed Starmade Performance Optimization: MultiThreading

      I've done this multiple times now, it's nothing impossible. We have also seen that schema is able to refactor the code and replace big parts with new algorithms. (Universe Update/ Turret-Rail Update) Only make sure the database is not the next bottleneck. Passing entities between the threads...
    15. K

      Logic Shuttles?

      I have done this a while ago, with area triggers. Unfortunately, the smallest bump will cause the ship to slowly change it's direction. It ended up in flying through the universe on its own, after crashing into the station multiple times. As soon as we have magnetic rail dockers this could be a...
    16. K

      Read by Schine Command blocks (Like minecraft.)

      Please push it in priority. It would enable servers to host events much easier. We have a server-side script doing some magic, for us it would be helpful if we just had a block creating a customizable log entry. If it could also do an admin command it would be perfect. But maybe we would need...
    17. K

      Needed Starmade Performance Optimization: MultiThreading

      The sector system same as the systems and galaxies are perfect for multi threading. There is no real reason why a lagging sector on the other side of the galaxy is affecting me.
    18. K

      Reduceing the size of turrets with weapon emitter blocks

      I would love this kind of block but suggest two downsides. First, it would take the whole energy from the ship where the weapon modules are mounted (I'm building turrets mainly to get the full power bonus from the turrets, this way if using an emitter block it would drain form the mainship)...
    19. K

      Introduce fixed Weapon Systems to promote Fighters and Superweapons

      You are able to build this right now, even with AI support. Just mount your weapons on normal rails and use Wireless-Logic and maybe clocks to fire/auto-fire the weapons or place a Bobby-AI on it so it will fire independent. I'm doing this for months now.