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    1. NorseEngineer

      Anyone like the idea of only building in shipyards I don't

      personally I'd prefer a compromise, let people build the ships in their own hand, but give shipyards additional aspects/buffs to the ships constructed there, such as designation, class, and other things, which could also help create their unique names.
    2. NorseEngineer

      Read by Council Different settings for power reactors/capacitors on a base or ship

      it is somewhat possible to do it, by adding a custom reactor-block only for stations, and changing the current soft cap. But I don't know how the two reactors types would interact on a station then.
    3. NorseEngineer

      Recognized Changes to Warheads

      This does have some merit, though I'd still say it should be detonated if you break the block or such, it should be a weak point for any ship, I like using them for torpedos on the big capital ships, they are highly effective against well shielded ships, if you can hit. But I do think it should...
    4. NorseEngineer

      Read by Council Different settings for power reactors/capacitors on a base or ship

      From what I've heard this is the intended use, and the reason there is a soft cap on reactors and the capacitors give increasingly more. But I still like this, especially because I don't think the balance, as is, is good enough for it to work as intended, and then there is the whole power supply...
    5. NorseEngineer

      European server, any players if I set it up? could use help for custom settings

      I planning on setting up a server, but with settings to my liking. my general thoughts are to disable homebase protection, but hand out some shields to every player, and a good deal for factions of a certain size. I'd make sectors 20km, topspeed 500 m/s but possibly give thrusters a nerf, making...
    6. NorseEngineer

      Read by Council Be able to shoot diffrent weapons at the same time.

      yeah, would be nice with a targeting mechanic for logic, like a weapons-control block, where it'll use whichever weapons are slaved to it, but also be able to use the lock-on from missiles.
    7. NorseEngineer

      Modular ships

      the biggest problem with modular ships are the shield and power sharing, if you could effectively shield all the modules as well as if it was a 1 piece ship, then the hull could be plates you could take on/off to change modules.
    8. NorseEngineer

      Advanced propulsion and afterburners/plumes

      There are many people talking about changes to thruster and adding fuel, but why not let the current generic thrusters remain, let them be fuel-less and good for the early game. Then as you get more advanced in your designs you could build more advanced engines, which would then require fuel...
    9. NorseEngineer

      Read by Council Bearing Block and Ball Joint needed

      How about a serpent ship, I'd name mine jormungandr, equipped with swarm missiles in each part of it, connected with wireless. Should be effective for clearing out fleets of small ships. And an addition to the suggestion: tethering beam, placed on each entity it would tie them together...
    10. NorseEngineer

      Turrets enhanced and weapons extended

      try reading the first post again, particular the part about balance, a compact turret, filling 1 block(27 compacts), would only do as much damage as 1 block, so the turrets etc. wouldn't be more powerful no, they would be more expensive, but also have a lot more features. If you made a weapon of...
    11. NorseEngineer

      Turrets enhanced and weapons extended

      Each blocks position is remembered in relation to the core, which is why I think it would be an entire entity that would have a reduced size. No, they would not need to take that much more calculating, though they would probably require some changes, especially in relation to collision boxes, as...
    12. NorseEngineer

      Swarm Missiles Target Enemy Ships

      the point of that type of missile is that they are heatseeking, so what you want is heat to be different when coming from friend, foe or neutral? They are a counter for stealth ships and a swarm of fighters, not a no-aim homing missile for large scale battles yeah, how they determine their...
    13. NorseEngineer

      Change the Faction Permission Module into the Encrypter

      the logic input would would like a lock/unlock, meaning that those that has complete control of the entity can switch between "free-4-all", like it is right now, and limited to what the encrypt has been set to
    14. NorseEngineer

      Turrets enhanced and weapons extended

      now, I have two ideas: Compact turrets, Advanced weapons. Compact turrets: Thoughts: a problem with turrets, especially after the new docks, is that they have a minimum size before they can function properly, they need: core, docker, AI and at least 1 weapon computer, so to have a nice looking...
    15. NorseEngineer

      Read by Council (Idea) Jump Catapult

      I like the basis of this idea, though I think different build, avoiding rails for it. I'd suggest building it like a series of gates, so a combination, in design, of shipyard and warp gate, and the range would extend based on number of rings, where as the possible mass would be increased pr...
    16. NorseEngineer

      Read by Schine Mobile Shipyards (shipyards on ships)

      I've only read the first and last 2 pages, but yeah I'd also like the nomadic play-style, even though I'm used to having a nice station, that I don't mind to be broken. a way to allow stationblocks on capitalships could be to use the deathstar-core and say it's static until it has a certain...
    17. NorseEngineer

      Brainstorm This Asteroid spawning and balancing mining

      it makes sense and is partly realistic, asteroids do have a bit of origin from dying stars, though not from flares and outbursts, it's a good idea. I don't even know how to respond to that "stars and asteroids are made of fundamentally different materials"... to the best of our knowledge...
    18. NorseEngineer

      Lead Indicator

      a targeting system would be nice yeah, it could have a small balance, where each module gives 50m, that way a small fighter will have it small, then it grows with the ship... but I would want some more projectile weapons first, and more dumbfire missiles. Right now it's far from needed, the...
    19. NorseEngineer

      Cargo increases mass

      they should increase the mass same as it would to place them as part of the ship
    20. NorseEngineer

      Cargo increases mass

      what I meant is that, for example, each storage could carry 10K mass, and could be connected so you could have 1 storage carry 1M mass if you wanted. allowing cargobays of whatever size you want/can fit into the space.