After reading the following in an update:
I thought it might be a good idea to suggest postponing making a new tutorial until all the factions/lore/NPCs have been implemented... that way a more story-oriented tutorial can be created that will not only introduce the player to the basic controls...
Given the amount of blocks currently in the game, and that this number (and the complexity of resulting combinations) is only going to grow as more and more features are implemented into the game, I was thinking that it would be nice to see some sort of progression 'unlocking' mechanic be...
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