Why are trigger areas destructible when disabled/opened force fields and doors aren't? If I shoot where there's an opened door the shot goes through the door and doesn't damage it. Yet I can shoot and destroy INVISIBLE and WALK THROUGH-ABLE blocks that are really only meant to be a technical...
It seems for me at least, that I can make docking/turret docking zones expand indefinitely in the x and z dimensions, but I can't seem to go more than 9 in the y dimension even if I add docking enhancers in the y dimension. Can anyone help me out here or show me an example of how to dock...
Just as the title says my own turrets are shooting down my own missiles, which renders my all missile ship kind of pointless with those turrets equipped. Is there any way to keep them from shooting my own missiles?
First the logic question, is it possible to have something in your hotbar that can send a logic signal somewhere else in your ship? My ship has broadside missiles on both sides and I'd like to be able to fire them both at the same time without them taking up 2 slots in my hotbar (one group fires...
My Ship currently has 300,000 shields and is at 100k mass, but I still have a few huge empty spaces to fill I was wondering about Ion's defensive effect. If I have my ion computer and 1 ion module placed and activated on my ship it says "something is affecting your shields.... 17.8% efficiency."...
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