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    1. smavs

      vIHoH'a' jagh, 'Iw chech jIH. toH, starmade.

      vIHoH'a' jagh, 'Iw chech jIH. toH, starmade.
    2. smavs

      Tau Ceti Shipyards - Star Trek builds

      Oh man. Do Want. Galaxy's looking spot-on, very nice, and hard work. May I ask what mass range you're aiming for with it? - it'd be nice to have a really great looking 200k-400k mass Galaxy in the Starfleet NPC Faction mix.
    3. smavs

      UFP - Starfleet --- Project Asgard

      This is epic. The UFP logo is just too good. SOOO MUCH WORK! :coffee: Here is my 5 million block (currently) Starbase-74 sneak peak. I will post a gif of the giant bay door opening and closing so you can see how I did the 45 degree thing soon. and a picture of my giant Klingon base (WIP):
    4. smavs

      Nova Class

      This is an excellently done, modern TNG/DS9/VOY era ship. A must-have for any Starfleet NPC faction build outs. Thanks a ton!(y)
    5. smavs

      Starmade Blueprints not migrating correctly.

      That defiant has like 100 hours of hand done greeble work in the shot above. I'm dumb for never updating it, but still kinda scary..super glad to get it back.
    6. smavs

      Starmade Blueprints not migrating correctly.

      I also got them to load correctly using the 0.199.132a version. Many thanks!
    7. smavs

      Starmade Blueprints not migrating correctly.

      I am having the same issue with some of my very old BP's as of just now. I haven't loaded these blueprints since around May 2015 but I did today and this exact thing happened. I thought the blueprint updater was built-in to all versions after the major change. Maybe not? * A lone surviving...
    8. smavs

      Dev Blog : October 21st 2016

      This is such an exciting update, I can't wait. I've read the comments here and elsewhere and still have some questions I haven't seen asked or answered explicitly. If they have been addressed before please direct me there and sorry for not looking hard enough. My questions on the NPC factions...
    9. smavs

      Rail system fail on login

      Spent a bunch of time making a nice factory rail line with some ships spaced evenly on it. Logged in to find a buncha the ships off the rail, now screwed up on the line, and all that work is totally pointless. Is there a way to make it so ships we dock on rails won't disconnect or change...