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    1. hunterRAE

      Feasibility of Ships built from Modular Parts: What is the Consensus on This?

      Thank you for your response, it definitely was enlightening. I was aware that entities were only connected to one point, how templates worked and the time that an entity requires to redock. When I came up with my idea, I thought that if the structure was not heavily damaged and was flush with...
    2. hunterRAE

      Feasibility of Ships built from Modular Parts: What is the Consensus on This?

      So after a year and a half of not being able to play this game for the reasons of college and life, I decided to get back to building ships. Back when I started, I was to say the least lacking artistic skills. I did develop a somewhat decent style after that, but given I have not freshened my...
    3. hunterRAE

      fix the beams and quit screwing with feature additions

      That seems doable for someone to do, I like that idea. :D
    4. hunterRAE

      fix the beams and quit screwing with feature additions

      Bug tracker for many like me would be fine, but maybe for the people who do not see the obvious bug tracker site, maybe a forum would prevent good bug tracking discussions from disappearing due the mass number of suggestions.
    5. hunterRAE

      fix the beams and quit screwing with feature additions

      True, but a great thing I have done when I program is to just pretend that I have no knowledge of the program at hand, pretending it is not my own and try to break it as much as possible and record what led up to it, such as I deleted a bunch of systems and opened the weapon system tab and it...
    6. hunterRAE

      fix the beams and quit screwing with feature additions

      This thread disappoints me to no end. I must explain myself for my frustration here, but it has been stated in one form or another on this thread, but I wish to take my own spin. First, lets just lay down an understanding of who is making this game, Schine. I do not remember the number of staff...
    7. hunterRAE

      Mobile Factories, Shops and Respawning

      Hello again community, I am back from my few week hiatus from the forum and StarMade (I have been busy with other things). Blaza612, you have summarized my true hope for when a Capital ship designation will be added, making the main vessel of a fleet have more ability than your "run of the mill"...
    8. hunterRAE

      Interacting Suggestions Discussion

      ADDITION - http://starmadedock.net/threads/storage-contents-transfer.8596/#post-127523 - Storage System This was something for the longest time I wished for raid ships, who can return large caches of loot from raids could be made easier. I have spent 30+ minutes transferring loot from pirate...
    9. hunterRAE

      Interacting Suggestions Discussion

      Thank you for the kind words, I am thinking maybe once I get settled into college (I just graduated high school this year) I will apply for council.
    10. hunterRAE

      Interacting Suggestions Discussion

      So after seeing some recent suggestions make it into the latest update, I pondered how if some of the other suggestions would work together, because one thing I see missing in many threads is the way that it would interact with other systems that might be implemented or already exists. So I wish...
    11. hunterRAE

      Read by Schine Ammunition as an Alternative

      Well, if you can define the weapon ammo consumption rate, in theory you could make energy based system have a drain of 0. I do think that since the most powerful weapons currently are the matter based systems like cannons and missiles, they should be based off of an ammo cache, making energy...
    12. hunterRAE

      Read by Schine A.I turns on when vessel is vacant.

      That would definitely help with turret setup, thank you for clarifying.
    13. hunterRAE

      Recognized by Council New Territory System

      Agreed, this would make system conquest plausible by other people and maybe make people not bulldoze planets like mad. There maybe be benefits for the amount of systems conquered (FP increase or more invulnerable stations).
    14. hunterRAE

      Read by Schine Ammunition as an Alternative

      I love it, it would make encounters about management instead of who has the bigger gun, which at the moment is the sum of all combat. Also, since most people do not even bother with scrap, it now actually might make sense in a way to salvage derelicts for a heavy supply of ammo material supply...
    15. hunterRAE

      Interdiction - No escape!

      I personally would like this because hit and run tactics should not be warp away, warp to and back again. I specifically would want the board and interdict method, making boarding and defending a real needed task, making those fancy space laser pistols actually practical to keep (because lets...
    16. hunterRAE

      Read by Schine Remove Crystal Edging

      I would love this for the fact that many like to make thrusters out of crystal to make custom pseudo-plums. The only thing I could do to make a plum is make lava trails, which look right, but does not have color variety.
    17. hunterRAE

      Read by Schine A.I turns on when vessel is vacant.

      Are you thinking of auto-pilot like "point this way and let it go"? If this is the case, you could make a push/pull pulse system that would catapult your ship forward. I am installing a system like this, because I do not trust auto keybinding the computer to hold the w key or placing a marble on...
    18. hunterRAE

      Keeping the new players playing

      Giving a player a blueprint off the bat is in my opinion not giving respect to design or construction, because if new players are anything like me, they will be in that ship until it literally can not move or I have a bigger toy to use (a.k.a. Mothership class). Starting a player on a planet...
    19. hunterRAE

      Read by Schine Ship Specialization

      I can see that, fair point. I personally make ships confine to roles, because power in those systems come from them being more fleshed out by default. I only liked the idea, because I do not like the "jack of all trades, master of none" ships, which is weaker overall without dedication to one...
    20. hunterRAE

      Convergeing weapons make smaller ships useless.

      I just want to throw out that this is a cool idea, but it is not needed and is overkill. Let me explain what I mean. If you had a normal mothership like it is now, which they are becoming more prevalent by the day, which has probably at the least 20 turrets, which span the length and covers all...