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      NPC Fleets

      Maybe add some kind of credit cost / hour or something, like as follows: 1 crewman AI ship = below 500 blocks 2 crewman AI ship = 501-2000 blocks 3 crewman AI ship = 2001-10000 blocks 4 crewman AI ship = 10001-50000 blocks 5 crewman AI ship = 50000+ blocks and the cost per hour is also divided...
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      AI modes

      Pacific_Jim Yeah that would be better, to have a clean and easy to use Scripting language for the AI - easy for basic stuff but if you want to have advanced fleets, then it is harder ofc. :p both designing AI Tactics to be used on your own ships and so on, save AI scripts to the pirate / trade...
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      AI modes

      Hey Star-Made community and devs So I thought about something about the current AI module, and felt like there was something missing. Like some kind of path following AI module - so it can fx fly between a couple of planets, and in case it sees an enemy it put chase and destroy it if it can...
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      How to change Trade Market max stock values

      Hey StarMade So I was wondering if it is possible to change the max stock value of Trade Markets :p as I think having the current values is 2 low - mainly for terrain items Thanks
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      Custom Pirate ships and Stations

      Ahh okay :p thanks :)
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      Custom Pirate ships and Stations

      Hey StarMade So I was wondering the setup for custom pirate ships and pirate stations? To make more Pirate Stations just make the station, save the blueprint and put it in here: starmade\StarMade\blueprints-stations\pirate Or is it somewhere else? And about the pirate ships, idk how to...
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      Quick Turret Questions

      Better is what Vanhelzing suggested a fraction like fx, 1/100th of the motherships shield will be given to the turrets :p