To start with a disclaimer, I haven't played much with any version after the "power update". It may actually be broken but make sure you have cargo/storage linked to the salvage computer, the beams will not harvest blocks if there is no place for the blocks to be stored. In manually fire salvage...
Your posilutely absatively correct Power 2.0 doesn't suck, in fact nothing actually sucks, the correct term is 'entrains'.
This is causing me all sorts of problems with what I would like to build.
If it took them that long to decide that power 1.0 was un-fixable and needed to be replaced, I am...
Without knowing how it is set up, all I can do is make some guesses. If your using logic to turn forcefields on and off it maybe cross-linked to your undocking logic. If you upload a blueprint, others can download it to find out whats going on.
I believe they are asking about the clunky chamber system.
When you load up the game, get in build mode then you should be able to access the menu for reactor chambers, there should be a graphical tree that shows the various chambers. Blue line indicate connections to auxiliary chambers, green...
Those are problems too, it all illustrates how far off the stated goals power 2.0 continues to be. It's like an archer hitting a bystander behind him rather than the target in front of him.
So if I'm reading this right the update allows ships ( at least smaller ships) to be more powerful than under the old system, any space freed up that was intended for more interior by the new power system, you filled up with more system blocks. Sounds like power 2.0 is working way better than...
When the dev build of power 2.0 came out I downloaded it to check it out and played in the dev build exclusively try to get it to work. Built several hulls waiting for the devs to come to their senses and fix power 2.0, instead it has gone from a pile of extremely lumpy, gross and smelly feces...
So how do these "pretty-builds" compare to the "power-builds" at near equal mass? If one or the other has a clear advantage over the other then we have to conclude that just like power 1.0, power 2.0 is a failure at unifying the player base.
I may very well be wrong but I had assumed that one...
If you would do an internet search of Huxley and Firefall you would find that they are both dead games, both showed the possibility of being a good game, both are finished(dead).
Does the ship function OK when manually operated?
Last I checked mining drones needed their core to be close to the center of mass to avoid this kind of behavior.
Also make sure salvage computer is facing to allow forward firing salvage beams.
Check that storage is connected to salvage computer...
If you both are referring to the common pvp build style of a hull mostly box shaped stuffed with system blocks and no or extremely little interior room for pilots avatar or a spaghetti ship then I would say pvp is already broken. The only thing that discouraged the building of doom-cubes was...
The arrow in build mode indicates what the game determines the front of the the ship, only viewpoints from core or cameras facing forward will allow changes in ships facing, other view points allow moving the ship but not roll, yaw or pitch.
Making a ship as you described is possible but block...
Because the stop system will try to keep the structure from being moved, if a zero thrust to mass ratio was the requirement it would not stop someone from towing it while station specific systems were active.
I agree with this, but not allowing jump drives on what is basically a 'ship' with out thrusters, allowing shipyard and factories on 'ships' with thrusters or not being able to place working thrusters on an asteroid are exceptions already. This game does need some serious work on gameplay...
Push pulse does not move your ship, it moves other ships and makes them hard to control. Use push or pull to move your ship, push forward, pull backwards.
If you can enter the core of an entity docked to your inaccessible ship you can use the 'down arrow' key to move to the next core in the docking chain. If you have admin rights, you could target your ship with 'f' key then tab+f8 to enter that ships core, make sure you are not in control of any...
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