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      Read by Council Advanced Jump Drive/Hyperspace drive

      If I am right, ship, travelling in hyperspace, has no need in additional navigation. You just set destination in CPU (or in map), and then, your ship enters new space/dimension, where it stays for some time, which depends on distance.
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      Read by Council Advanced Jump Drive/Hyperspace drive

      I've used this technology, but this is just a half of my idea, it's still a classic jump drive without possibility to walk in your ship during travel. Well, I don't want to burn anyones servers;) Hyperspace, good idea to put travelling ship in another dimension and eject it, when it'll be ready.
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      Read by Council Advanced Jump Drive/Hyperspace drive

      First: I think normal (classic) jump inhibitor won't do any harm to the AJD (Advanced Jump Drive). Maybe we can also add an Advanced Jump Inhibitor, which can stop any ship in travel mode. Second: Every really good ship, not a starter, has a good amount of shield capacity and regeneration. I...
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      Read by Council Advanced Jump Drive/Hyperspace drive

      Today, every really good ship has a jump drive and (maybe), a jump inhibitor. As a normal StarMade player, I love to travel in StarMade universe, building ships, fighting pirates and (some) players. I suggest to create a new, advanced version of a jump drive. I think, It should work like that...