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    1. KingofCalamity

      Salvage Beams As Weapons

      I'm not saying that it would be more effective, but it would be abused in it's own way. In no way would it ever over shadow actual weapons but much as I already said, there are a lot of people out there who would find ways to abuse that 1 dps in ways that could be game breaking, or at the very...
    2. KingofCalamity

      Salvage Beams As Weapons

      Doesn't mean people won't waffle board them into massive arrays and troll unsuspecting stations and players who can't afford shields yet. I would actually use this in an ambush scenario using one large battlecruiser capable of ion suppression fire and sniping engine blocks then have two waffle...
    3. KingofCalamity

      Salvage Beams As Weapons

      You'd be amazed what people will do. As for your 1 DPS and no Damage to shields.... that is exploitable as hell. You would have to do fractional DPS. Even at one, it's 1/20 the strength of other weapons but when dropped on a ship covered with Ion effect turrets or one that uses mines to decent...
    4. KingofCalamity

      Salvage Beams As Weapons

      Re-balancing in a problem with every addition or change in a game. Even if that re-balancing is done entirely behind the scenes without the players even noticing. On the psychology note, as I spent the better part of my first two years of college in all manner of psych class. A portion of...
    5. KingofCalamity

      Salvage Beams As Weapons

      I just read this whole thread and everyone is basically arguing the same points... Yes, Necro is a thing. The sides are pretty laid out but one side seems to basically just say that they don't want salvage beams to act as even weak weapons because they think that it will break the game and...
    6. KingofCalamity

      The ultimate drone R&D thread

      I'm not worried about them always firing, what I'm building is 5x5x5 mine that acts like a point contact explosive. If shaped charges were possible then I'd make a mag fed logic push rifle. Either way, I'll give both a shot, gotta work on the launch pod though. It works for the first few then...
    7. KingofCalamity

      The ultimate drone R&D thread

      Image filling an area with both pulse stop, pulse ion, and inhibitor mines.... area trigger mines... Gotta get on those. Pill drones for the win. Just gotta modify my drone dropper to hold the pills instead of balls.
    8. KingofCalamity

      Ramships and boarding pods - let's make this work, shall we?

      I got a prebuilt dockable spear head that has about 20 3x3x3 groups of warheads, works on everything pretty well except advanced armor....
    9. KingofCalamity

      Ghosts in the Fog a Shipyard and Fleetworks

      Got something new in the works. Here's a teaser. That little thing there is the, currently 150m long Takao-Class Multipurpose Panzer Type-0. It's still waiting on it's docking and some external work as it's just a basic grey shell with most of the internal systems in place. Still working on...
    10. KingofCalamity

      The ultimate drone R&D thread

      That sounds a lot like my redesigned Maya-Class Heavy Assault Cruiser. It's gotten it's hull laid down but I'm reluctant to release even any pics just yet because of some Rail Magic I'm trying to fit in. The spot light is only so good. Besides I think I'm going to try and release it along side...
    11. KingofCalamity

      The ultimate drone R&D thread

      Can I have an Oreo? Side note: will finally be able to really build since I finally got a new mouse!
    12. KingofCalamity

      Thoughts on Gigantism

      Everyone gets mad at big ships eating their smaller ship.... well... what did you think they ate? Not be a troll but I couldn't resist. To continue what I said earlier, Gigantism isn't a trend. Making larger ships is the natural progression, once the game reaches a more polished end I'm sure...
    13. KingofCalamity

      Ramships and boarding pods - let's make this work, shall we?

      Or cloak, jam, and ram it with a docked buster beam......
    14. KingofCalamity

      The ultimate drone R&D thread

      I want a GIR! Who wouldn't? Just launch hundreds at them, one of them has to find the Self Destruct button... eventually. Second note, if you build a drone with a workable interior put an area trigger around the door to blow the drone.
    15. KingofCalamity

      The ultimate drone R&D thread

      They would have bobbies, and as soon as I can turn the bobbies on with logic this will become a thing.
    16. KingofCalamity

      Thoughts on Gigantism

      I'm actually working on something that I'm going to post in the suggestion thread that might help mitigate the effect of big ships while not making them pointless. It's five or six different things going into it so it's going to take me a day or two to get it all typed up and edited before I...
    17. KingofCalamity

      The ultimate drone R&D thread

      No thrust and amazing chaff. Ain't got to worry about those swarm missles, throw in a few anti-missile mines as well. That would just be mean. Now I need to do this.... I gotta throw together everything now.
    18. KingofCalamity

      Thoughts on Gigantism

      Please read the final sentence first, then start back up here: I don't really see a problem with big ships. So what if some guy has a 4km ship that can drill holes through the sun. The chance of that ship seeing real combat in universe is slim to none as it's basically a massive target that can...
    19. KingofCalamity

      The ultimate drone R&D thread

      I'm working on a mine dumper now, once I get the mines working like they need to it'll be a finished piece that I can drop as an external dock to dump upwards of 50 3x3x3 or around 35 5x5x5 using damage pulse/damage pulse for the 3x3x3 add in a mixed ion effect and power drain effect for the...