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    1. sgallaty

      Idea : Production controller

      The production controller is a block which has two functions - it provides ghost inventory as a proxy cargo which passes on demand for items to factories and allows players to create specific quantities of items. It's intended to be placed between cargo storage and blocks which draw items from...
    2. sgallaty

      Factions and a populated universe

      I've read the other faction suggestions, and I think there are good ideas in them but I want to make one that's particularly scoped. My factional model is highly influenced by the best faction system I've ever seen which was Drox Operative. If you haven't played that game, I highly recommend...
    3. sgallaty

      Economy suggestion

      These kinds of posts are hard to make. It's easy to get ones head up ones ass with too much detail, and lose the core of the gameplay suggestion so I've rewritten this thing three times now. Here's my final attempt. Essentially this: Production "Planets and mines produce raw materials that...
    4. sgallaty

      Recognized cameras and display modules

      Here are my ideas to be able to wire a camera to a display module and have that display module display what is on the camera. The text on the camera would remain as an overlay. Each display unit to have two different text display fields, that it alternates between when sent an activate or...
    5. sgallaty

      Recognized Qualitative vs quantitative balance.

      I've been drafting and thinking about this post for a while and I am going to try to make this as clear as possible without throwing too much controversy into it. The premise of the statement that I intend to make is thus : "There are situational and qualitative considerations which prohibit...
    6. sgallaty

      Docking system for fighters/drones

      I've been kicking around a sort of 'how to do this?' for a while for drones and I have a suggestion for docking - Make it so that if you couple an area trigger of some sort with an area control and tie that to docks, any ship that enters into the area will dock onto the smallest available...
    7. sgallaty

      Implemented Need to be able to rotate docks

      I would like the ability to arbitrarily rotate dock modules along the axis that intersects their primary face. My rear hangars such that the ships would face rearwards rather than forwards. My side turrets (and fixed turrets) so that they face and fire properly. Currently mounting things...
    8. sgallaty

      Brainstorm This Taxi service (extension of another idea)

      This is not really taken from this post but I had a thought that it would be really, really nice if players could hire a taxi to take them to faction bases that were not hostile. My justification for this is that tonight I have my mother in law, one of the younger cousins, sister in law...
    9. sgallaty

      So... is this '0x10c' ?

      It feels a LOT like what notch talked about - so, are we there yet? =)
    10. sgallaty

      Planned LUA interface

      I can't believe that this hasn't been suggested before, but can we please get an LUA based interface? Secondarily, LUA based in-game scripting in the 'personal computer' blocks is a crying desire for me. This game totally reminds me of the game notch talked about when he was talking about...
    11. sgallaty

      Brainstorm This integrated voice chat

      I suggest having integrated voice chat that is basically radio. method - If player is in a ship, ship must have a radio module. If player is not in a ship, they must have a radio module on their hotbar. If player is in a station, they must have a radio module or must be using a radio module...
    12. sgallaty

      Planned Cargo containers should be able to 'pull' from docks

      I should be able to set a dock as a target for a cargo container to pull from, so that ships can dock and have cargo automatically transferred based on the pull rules. EDIT: This should be specific to cargo containers on the docked ship that are slaved to the ship core. This is actually from...
    13. sgallaty

      Recognized Host ship named cargo accessible from docked ships

      It should be possible to access the host ship's named cargo when docked This way a ship can dock and then transfer cargo to the host ship without the player having to get down, dump, get up again.
    14. sgallaty

      Recognized Armor and HE blasts

      One thing that modern armor is traditionally extremely effective about are high explosive blasts. As we all know, the purpose of a tank is to protect the crew inside. A High Explosive (HE) round detonated on the tank is likely to do nothing,. because the force of the blast is easily reflected...
    15. sgallaty

      Logic systems feature requests

      I have some requests and some justifications for them. In the following I mean : XOR input : more than one signal, at least one true and one false. OR input : any true signal AND input : all input signals are true NOT : all input signals are false 1) Lock 'secondary cockpits' to the assigned...
    16. sgallaty

      Recognized Diminishing returns design

      We all know the numbers behind weapons. They are out of whack right now. My suggestion is that all effects, and all cumulative systems employ diminishing returns. In oversimplified terms, the first weapon block I add to a weapon gives me 100% contribution. The second gives me 90%. The 10th...
    17. sgallaty

      Throttle control

      Need a throttle control that is : Max negative = 0 throttle. max + = 100% throttle. control event for "reverse thrust" momentary this is so that throttle accessories (such as flight stick throttles) work with the game. The current mappings only work for 2 joysticks or gamepad.
    18. sgallaty

      cameras and displays

      Suggestions regarding cameras and displays - 1) Cameras be access points to 'board' ship control system so that the ship control point can remain internal. 2) Display units be able to be 'slaved' to cameras, and if they do will show the viewport of the mastering camera 3) "letter" mode for...
    19. sgallaty

      Manufacturing suggestions

      I find that resource management and inventories are very awkward on stations. I'm finding it hugely awkward to refine X, transfer to Y, make Z and then move those units around for creating things. I'd like to suggest the following : Stations and capital ships have generic holds that can store...