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      need "Logical" help with a cannon/beam machinegun

      sorry foe the delay been workin on some other WIPs, and yeah i'm not sure what your saying about linking them to NOT's as i don't know to much about logic but anyway i'm afraid that this thread has become moot with the latest update. my idea of a fast bullet machinegun was gonna use the manual...
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      need "Logical" help with a cannon/beam machinegun

      waitup... when did cannon+cannon slaves come into the picture; THOSE PROJECTILES ARE SLOW! cannon+beam slaves projectiles ARE TWICE AS FAST. however cannon+cannon take about 0.1 secs to fire while cannon+beam take about 5 secs, so thats why i need so many weapon groups (to compensate for the low...
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      need "Logical" help with a cannon/beam machinegun

      nah just 1 barrel with outputs in a line cuz; 1) its simpler, 2) easier to make something look cool out of, and 3) bullets go so fast your OCD shouldn't notice it at all. i'm just looking for a way to extend sven's minigun logic to have 20+ outputs instead of just his original 4. p.s. just...
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      need "Logical" help with a cannon/beam machinegun

      YES (well kinda) well all the output barrels i want to put in a line making just 1 barrel and want to use cannon+slaved beam weapon groups as the bullets are much faster.
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      need "Logical" help with a cannon/beam machinegun

      yeah there's an issue with the rotation and actual firing but i just ignore that stuff. i use the button under the 'not' block for a logic semi-auto gun with a 4-shot magazine.
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      need "Logical" help with a cannon/beam machinegun

      ummm... how would i connect your clock to an and block but nevermind it wouldn't be of much help to my situation. Ok i'm still getting a sense that i'm not expressing myself right so here it is kindergarden style: this is sven's minigun prototype, well just the parts i care about. it might not...
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      need "Logical" help with a cannon/beam machinegun

      Well that isn't what i mean but im gonna thank you anyway Captain 5kwidz for teaching me how to make a burst cannon+cannon. Its my bad for sucking at communicating what i mean, i blame a lack of social skills and laziness, but by fast i mean how cannon+beam weapons have 2x the projectile speed...
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      need "Logical" help with a cannon/beam machinegun

      Nah must go faster, must go faster. You know because you go slow... you die. I need the blocks to be as fast as that one that is nearly flashing on and off. there's a 4-barrel logic minigun prototype that has a series of wireless activation blocks that doesn't cycle one at a time with a timer...
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      need "Logical" help with a cannon/beam machinegun

      So i have this idea for a logic weapon, a big gun consisting of a line of cannon/beam cannons in a sort of barrel configuration and making it a machinegun (much like a cannon/cannon) but shooting very fast bullets. I figure i could achieve this with a very fast logic clock and that activates a...
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      Starmaiden ver1.0 - Starmaiden ver2.0

      -small aesthetic changes and a slightly larger power plant have been made. - more ocd friendly stats: 200 mass, 600 to 500 dmg, 500 shd regen, and higher thruster output. more spacious interior orange hull rails
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      Starmaiden ver1.0 version_2

      Originally built to be a refit of the aging Isanth-VI the "Starmaiden"(Prototype Name) is a weak roleplay vessel for AI or new players as unlike its reactor group isn't very efficient or packed with systems as most would probably like. Its size and overall design distinguish it far from its...
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      Anti-Gravbike 2016-11-13

      An anti-gravity hoverbike with radarjammer installed, has an atrocious teal paint job but you can definitely drive-by astronauts on planets now. the cons for a decent looking bike, no docking.
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      Hoverbike-2 2016-11-13

      a hoverbike, nuff said...
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      Hoverbike 2016-11-13

      Because the bikes and speeders on the Dock weren't bikey or speedy enough. small, stylish, and cheap this hoverbike is eco-friendly as it doesn't have a radiation happy reactor. it's bigger than anything from GMOD Industries and a lack of anti-grav means you can only drive-by targets in space...
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      Suggested New "overheating" mechanic and more splodey combat

      actually combat and explosions not like freespace 2 open and more like its predecessor Descent 3: the style and graphics seem far more similar and appropriate:
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      Suggested New "overheating" mechanic and more splodey combat

      To lecic and madman: sorry but i was in a commenting new thread mood and a quick skim of the 1st page/ search on overheating didnt show anything to my liking, again sorry. Plus it is just a suggestion, also where starmade is now it isnt too realistic and 90s explosions are just a prefrence, but...
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      Suggested New "overheating" mechanic and more splodey combat

      been playing a lot of freespace 2 open lately and it got me thinking about what starmade severely lacks... BIG FRICKIN EXPLOSIONS. And not just explosions but satisfying 90s esque 2d explosions... and the lack of particle effects like sparks coming off of cannon and beam hits cuz the wimpy...
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      Tank VS Mech

      depends on the mech and the tanks. I see a feasible mech as being somewhere at a size at or smaller than a tank and allowing enhanced movement (jump, dash, jump jets, climb), increased strength and dexterity to not only lift and support its own weight but of heavy objects( like a tank). a...
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      Manta v4 Ver.1

      Manta v4- The age old goto fighter of the U.S.A.F.(United Systems Alliance Forces), this bastard child of a Sidewinder and one of those alien ships in independence day is the answer to deepspace intervention and holding down territory on the frontier. Hefty ion shields, thrusters, warp drive...