I want to thank you as well for knowing of the game! It's probably my favourite RPG game ever.
I do intend to be building LMC and Lugovalos ships, I'm pretty much working my way through SMC ships first/ ships I feel I can do with my current abilities as well as the limit of my computer (which...
Ideas for ammo
My ideas for ammo would also rely on the collision damage in game to be done a lot better for kinetic energy rounds, that way small point defence weapons don't do the same amount of damage as a capital gun, although even without this you could make it so capital class ammo...
Well in the case of plasma cannons, have plasma ammunition requirements, have players harvest plasma and put them in containers, perhaps a larger version of those paint tube things.
Mixing punch through with explosive via an effect block and an ammunition special core is a good idea, perhaps...
Well logically the use of effect blocks for solid ammo weaponry makes no sense so what would cause the effect would be the type of round fired itself.
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As for the earlier complaint of people stocking up on millions of rounds to go and waste on random people. Make it so a...
It's not like people can do something even worse with out current infinite ammo power based weapons or anything which is just easier.
At least the solid ammo way is hard work vs hard work.
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I'd like to see probably a crafting element to solid ammo, with different varients of ammunition...
Perhaps larger launchers require more warheads to simulate larger rounds being fired.
I also completly agree with having solid ammo slugs to punch through shields and hull.
There will be greifing no matter what. I'm simply thinking of ways to make combat better and more than just two big ships butting heads together, from what I've read around here actual PvP combat is almost non-existant and from what little there is it's not very fun or varied. I'd like strike...
I've not played around with warheads all that much so correct me if I'm wrong, but I think they ignore shields yes? If so then hardware torpedos will be the best solution for small craft such as fighters to deal with capital class ships without the need to nerf anything greatly.
I agree with this and want it strongly, I would like to see stronger solid ammunition weaponry as opposed to the AMC pew pews, they would go acceptionally well with capital class ships.
This would be rather balanced with the suggested reworked aiming system.
Perhaps instead of being slow like...
Komandi is primarily produced for the nation of Nova Nacio of the SMC which is why it's mainly produced in Green, but it is available in any colour for other clients and private citizens.
Presenting the lastest fighter to soon be released by Nubeculae Magellani!
The N-3300A 'Komandi' is a Anti-Ship Striker designed by NM's SMC branch.
The main role of this fighter is anti-ship operations, it is able to achieve results thanks to it's 'Beam Lance' which is able to carve hull...
Progress on Askold Class
Outer hull armour nearly finished, begun progress on inner bulkheads and under-belly of the ship.
About the Askolds Bridge: The Askold class is unique in the sense that the bridge is located on the underside of the ship to the rear belly. This helps make it less of a...
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