Search results

    1. Durendal5150

      Advanced Paste

      Pasting things can be an enormous hassle because of how they're saved. Everyone knows this. Sometimes you want it like it is, but oftentimes getting a template into the position you want is a fiasco. Simple solution: Next to paste, we add advanced paste. Once you click with this, the template...
    2. Durendal5150

      Imprint Blocks; a one stop solution to field repairs,turret placement, refits.

      Some things that, as they are, either don't work or are somewhat difficult. 1:Repairing ships in the field 2:Placing lots of turrets on a design 3:Quickly replacing one kind of computer and module with another The suggested solution? The 'Imprint Computer' block. The Imprint Computer is an...
    3. Durendal5150

      Looting and Salvage Revamp Proposition, Navigational hazards, Piracy 2.0

      As it is, looting the clouds of random stuff that drop from pirates is tedious, and salvaging overheating ships produces nothing of particular value. At this point the 'salvage' beam is mostly used as a 'mining beam' as a result. So here comes an idea to make this aspect of play a little more...
    4. Durendal5150

      Durendal's Random Ideas II (Billboard, Managers, Leasing, Shopyards, BP Mass, Hard Cash)

      Got a bunch of ideas and don't want to take up a bunch of forum space making individual threads. That's just Rude. So the updates to shops and shipyards finally being public-able has got me doing some thinking. 1: Billboard This would be a computer-and-module large scale display combo. Using...
    5. Durendal5150

      Planned Infrastructure facilities and system bonuses

      So I was poking through Planned - Faction Points Economy and the suggestion that faction points be awarded based on system infrastructure got me thinking on a few things. Factories and shipyards are fine and dandy, but I got to thinking about other ways the establishment of infrastructure might...
    6. Durendal5150

      Suggested Market System/Automated Shops

      While the shop system as is is fairly functional, I feel like a separate system using linked cargo and indefinite buy/sell orders could create opportunities for more trade gameplay and even ease player interactions to some degree. A market, as opposed to a shop, is linked to physical cargo...
    7. Durendal5150

      Suggested Carrier Management Blocks

      I know that a lot of this stuff is probably already in the pipe, but I had some thoughts on how to make carrier management fairly intuitive. The basis of this is on two blocks: Carrier Rail, and carrier Rail Attachment. Some of the functions might be workable into existing rail blocks instead...