I created a small missile array and no matter how many missile capacity modules I added I couldn't get the stored missiles above two and when I removed all the missile capacity modules the capacity stayed at two instead of going back down to one.
I used the minelayer block to build a proximity mine. The little triangular mine appeared in space but when I right clicked to activate it didn't seem to do anything. I tried running into the mine and I just went through it without it exploding. I assume it isn't activated but I can't seem to...
Are stabilizers one dimensional? Is increased efficiency only obtained by moving a stabilizer block further away from the reactor? Couldn't an option be to base efficiency on the distance between stabilizers on different parts of a ship? When I think of stabilization I think of a chair with 3...
My point is that Schema is going to make the game HE want's to play, not the game YOU want to play. If the new power system is awful or has severe unintended consequences Schema will know it and change it. If it takes 20 years to get there that is his choice. If you can't wait then it is...
I am assuming you paid $15 for the game? You got 1000 hrs of playtime out of a 15 dollar investment. That is like 1.5 cents per hour. Sounds like you got your moneys worth and can now peacefully move on.
Maybe a quick temporary fix would be to convert the rail to a pickup rail the moment the standard rail is destroyed? This would keep rail integrity but still allow visible destruction.
I guess I don't understand what RAISINBAT is worried about. He makes it sound like you can just change what a chamber does through a menu system. Whereas to me it sounds like you would need to remove and replace specific chamber blocks in order to change the enhancement.
Maybe I missed something but could you please explain how a chamber is configured? Is there just a generic "chamber" block that can be used for enhancing jump drives or shield strength, etc. Or are there individual chamber blocks that would require swapping out different block sets for the...
Notice we are getting very close to release 0.2 (currently 0.199.535) which from what I remember is going to be called Andromeda update? I have a feeling that will include a bunch of awesome new additions to the universe like better planets and other space phenomena. I am sure this will be a...
With the new system it kind of will grow exponentially. A 2x2x2 reactor will have 8 times the power output of a 1x1x1. And a 3x3x3 would have 27 times the power output.
I believe this means that the tech points are the same no matter what size the reactor.
Correct me if I am wrong, but I understand that every ship core/entity has the same amount of 'tech points' no matter what the size of the reactor. Therefore it seems they are more related to the computer/ship cores ability to control the systems rather than the amount of power the systems...
1) Since the whole system presumably relies on computers to keep everything running smoothly and bigger power systems have better control computers how about tech points just be CPU CYCLES, or CLOCK CYCLES.
2) Some have worried about complexity. I would think you could achieve basic plain...
What would be considered a reasonable amount of time for a game with the scope and magnitude of Starmade to be completed? One year? Five years? Ten years? I first heard about Star Citizen like five years ago and I am still waiting on that one, even though they have received like 140 million in...
My son could barely play PC games when Starmade was first released several years ago. He can now build better ships than I can build.
THE POINT:
Crusty old farts like us can all go on to other things but in a few years there will be a brand new batch of players willing to try the game. If...
If the plates all joined together seamlessly why would you even need plate boundaries? It seems like it would be one continuous plate.
Please verify my math, but if each block was slightly trapezoidal shaped (in other words slightly smaller at the bottom than the top) they could wrap around a...
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