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    1. CactusPungente

      Asteroid attached rails don't work

      Today i built a small asteroid base and put a basic rail to dock my ships into it, but for some reasons it does not consider the rail as a rail itself but as an asteroid, so i can't dock anything at it. Is this a bug or something made on purpose?
    2. CactusPungente

      Plasma Blades - Melee Weapons for ships

      Yes and yes, plasma should have some sort of penetration. The damage applyed to the underneath block perhaps should be less than on the upper one uhm I don't really know... maybe the mighty schema :schema:should handle that... or maybe we could brainstorm
    3. CactusPungente

      Plasma Blades - Melee Weapons for ships

      sure collisions is a big issue, it causes many bugs, but if, one day, it'll be fixed, I don't see why not add a melee weapon that actually works (still I don't like the fact that when you collide with something it bypasses shields but this is OOT) what do you mean by that? I said that there...
    4. CactusPungente

      Plasma Blades - Melee Weapons for ships

      I think a melee weapon for ships (other than disintegrators that are one hit weapons) shall be added to the game. The first thing that came up on my mind was plasma blades or something like that. How would they work? There will be a computer connected to N modules. One (minimum) or more of them...
    5. CactusPungente

      AI auto-aim support

      Shooting at distant target has always been a problem.. at least manually can we have, aiming manually a ship, a little help from all the technologically advanced equipement in our ships? Like a little dot that represents the relative position of the CoM (center of mass) of the ship, knowing of...
    6. CactusPungente

      Friction!

      Uhm, maybe that's a bug or the server disabled that.. also when you try to exit from your ship usually a popup comes out, saying "are you sure you want to exit?" and then you have to press a button on the screen. Clicking the wrong button and being lost in the depth of space happened a lot of...
    7. CactusPungente

      Friction!

      When you press R, unless you press SPACEBAR after, you are automatically aligned to the movement of your ship, so you won't be lost in endless space. For the second problem you suggested it could be solved like this: as AI works only if you are outside the computer's controlled turret/ship...
    8. CactusPungente

      Friction!

      We are in space so why friction exist in starmade? Sometimes i just want that my ship goes in a direction without keeping my finger on the W button.. so how to solve it? I think a key to temporary remove friction on the ship you're piloting may not be a bad idea. So if you want or not friction...
    9. CactusPungente

      Planets!

      I looked at my thread and I thought something that could be the solution to those problems. Do you remember what I said about descending on the surface of a planet? RavenWT said something similar to what I wanted to see in-game, but found that Dodecahedrons are no good for the purpose of making...
    10. CactusPungente

      Rejected Big Cubes and Small Cubes

      nah, that's not rude actually, i'm new to the forum community and my researches of old threads are not in depth, so it's good for me to have answers! Thanks for the info!
    11. CactusPungente

      Rejected Big Cubes and Small Cubes

      You're right! Well i'll close my thread it's useless by now :P
    12. CactusPungente

      Rejected Big Cubes and Small Cubes

      i know what you mean here, but the problem could be solved by making the preset of cubes -> "small". What do i mean by that? simply that "small" cubes may be the new "normal" cubes, and switching between "small" and "normal" may be as switching between 1x1x1 and 2x2x2 in advanced build mode. The...
    13. CactusPungente

      Rejected Big Cubes and Small Cubes

      I was building a Tie Fighter in-game, when i saw that even if i was putting a lot of effort in proportions, it was way too big to be a fighter. So a suggestion came up in my mind: why not add "smaller" cubes than the normal ones? At first sight it may seem like a waste of IDs, but i may have...
    14. CactusPungente

      Planets!

      The games already does something like that with old planets, the only way to make it better is a complex packing algorithm (helped with procedurally generation)
    15. CactusPungente

      Planets!

      Why not? As they are now planets are bad for life sustaining (mobs and also NPC) and are very small (if you make their size bigger lag will obliterate any of yours prospects). So why not making them this way? Edit: Still no loading screens, i don't want to kill a dogma of this game :p just a...
    16. CactusPungente

      Rotator question

      I learned how in this video, also bench did one video about rotation
    17. CactusPungente

      Planets!

      The first thing that came at my eye in this game was actually how planets have changed. They were flat circles at start, and now they became dodecahedrons. So why don't change them? Why don't make them bigger and more "realistic"? The lag they create is a lot so a little idea to make bigger and...