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      Read by Schine Wireless Chairs, Economic Tab, and Wedged Turrets

      Chairs can be wirelessly linked to remote ship cores and cameras, so that players and crew can control turrets and drones from within the ship. One chair can be linked to multiple cores for grouped targeting; say you have battleship main guns that you intend for broadsides or grouped AA firing...
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      Crew Cerebral Tempest Thread

      So crews, my question for the community are how are they better than using bobby AIs? Should they gain experience and improve over time? Or able to be commanded on a moment’s notice? Should there be classes offering different benefits? Can they be used on a station? Man a turret? Or...
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      Wedged turret block and launcher rails

      just two block ideas: Wedged turret block, a turret docker but on the hypotenuse face of a wedge so now one has more options for the placement of turrets. launcher rails, a special type of rail that accelerates a docked object and automatically 'un-docks' at the end. The rails add momentum at a...
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      What do you consider a balanced ship

      If I give you 100 blocks for core systems, how much of each would you use? You may use: Power Reactor, Power Storage, Shield Generator, Shield Storage, and Thrusters. DON'T include weapons, support, or effect systems! This is not a ship class thread! I'm looking for the average of core systems...
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      The Way - Open Shipyard

      This shipyard idea started out as three frigates, one for each faction, about 10 months ago but was soon expanded upon to battleships, and then in to three entire fleets! Every time I had an idea, I added it to the list. But sadly I’m mostly an ideas guy, that and I can’t build ships for crap...
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      Make the weapon animation proportional to weapon power

      Make the weapon animation proportional to weapon power, as in powerful weapons are not small. I think each weapon module on a single grouping should increase the animation size (excluding pulse) by .5%, so a grouping of 100 Beam modules will have a beam that is 50% larger than normal. Slave...
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      Dry Docking in the Shipyard

      I know that shipyard blocks are planned for ship building, but why not have them double for dry docking as well. Docking a ship with its matching blueprint will fill in the holes from damage and repair the remaining blocks or just dismantle the ship altogether to ether build a new one or sell...
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      Starmade shower thoughts

      It’s called this due to thinking about other suggestions and how to implement it while in the shower! (builds off of other ideas) Sub-core: a secondary core to a ship, it doesn’t give off any signature but can be linked to weapon systems, cameras, logic interfaces (below), and turret cores...
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      Modular ship challenge

      The challenge is to make a modular frigate, destroyer, cruiser, and/or battleship class. Modular ships are defined as having no weapons pre-added, but reserved space for weapons, slave weapons, and effects to be added. Only reactors, shields, and thrusters, in a balanced way. Internal...
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      Shipyard idea and brainstorming thread

      There has been some talk of shipyards. This is how I think it should be implemented. Make them similar to jump gates in that the area must be contained within an area. The blueprint being loaded must fit within the dry dock area. There can’t be anything obstructing the build area. The...