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    1. M

      Read by Schine Polish the game.

      Spend some dedicated time just to polishing the atmosphere, aesthetic, and sound engine. These things are important for players to immerse themselves in the game world. Immersive games are almost always better, and add to the content of the game as much as a new mechanic.
    2. M

      Infinite Expansion of Weapon Modules

      Right now, if you place 1 cannon and another 1 cannon connected to a different module, it shoots at the maximum rate of fire possible for the cannon/cannon setup. If you have the ratio at 1-2, it would still shoot at the same speed, because the speed is capped. I don't like that, I want "OP"...
    3. M

      Make the coloured weapons fire neon

      Right now when you connect lights to weapons it doesn't change the weapon colour to reflect the exact colour of the light. When I connect blue lights to my missiles, I expect a nice neon blue colour, like cyan. Instead I get a weird shade of ugly blueberry blue, instead of something nicer like...
    4. M

      Atmospheric Shielding

      Currently, Starmade planets are pretty fragile being heavily damage by even the smallest of Missile-Pulses, and bases on planets are completely laughable. Even combat on planets makes no sense, and in my opinion, this isn't very good at all. From being laggy to fragile and all of the other...
    5. M

      Polishing patch after the HP update

      Schine has lived up to and very soon will deliver on a lot of the planned requested features for Starmade. I think that's great, though Starmade still doesn't feel like a complete or unified game yet, and I think that has something to do with the lack of polish. It's the things like bullet...
    6. M

      Fixes for factories(and SS like modules) on ships without damaging "Sandboxiness"

      Introduction Here I will be describing a possible fix and new addition to the game that will allow for Spacestation-like properties to exist on ships without having any freedom-restricting features in the game. I will be detailing changing some existing blocks, and optionally adding some new...
    7. M

      Very Basic, Rudimentary Mission/AI Faction System

      Introduction Many people want missions, and this is a very frequently suggested feature, but that does not reduce how much it needs to be heard. Missions, among other things, should have been in before the steam release. Anyway, the main direction I want to take this post in is a very simple...
    8. M

      Make Bobby AI's Send a Logic "On" Signal When Pursuing a Target

      Exactly as the title suggests. This is a very simple, easy to implement suggestion, and there are various benefits to this being added, such as having push pulse systems deactivate when there's no enemies to pursue. Simply just a good idea all around with no drawbacks.
    9. M

      Read by Schine Big Book of Aliens, Creatures, and Unidentified Entities

      Introduction and Synopsis(Thread title is messed up, ignore please) PLEASE SKIP TO THE LAST CHAPTER MARKED BY RED TEXT IF YOU DON'T WANT TO READ ALL OF THIS AND STILL WANT TO KNOW, ESSENTIALLY, WHAT THIS WILL DO. The Schine team has made it clear that randomly generated aliens will be added...
    10. M

      Improving the Quality of Diplomatic, Factional and Economic Gameplay

      Introduction and Synopsis The main goal of this post is to describe, inform, and suggest how faction actions could be modified to allow a greater incentive for some form of roleplaying. These suggestions will improve the quality of Starmade gameplay greatly, it will make factions interesting, it...
    11. M

      Planet Contesting

      During a "lan party" I found it to be enjoyable for every person to begin the game on one planet each with no items or money and the goal of the game was for one player to "own" the whole planet by whatever means necessary. Unfortunately, only one faction could own the planet/planet segments, so...
    12. M

      Planet Mining modules, fuel compromise, and the likes.

      First of all, I'll start off saying that the Starmade economy is far from perfect, and far from what people likely want. The game is not technically "released" yet and thus will take many updates to fully perfect things, but in my opinion the game economy will need some major work, especially...
    13. M

      Error: Failed to save game

      It seems my Starmade refuses to save the game ever while playing on singleplayer. It goes with the normal "saving game" blue popup on the left, and then a red one says something similar to "error: failed to save game". It does save my inventory, credits and blueprints, but never the ships...
    14. M

      What is the "HP system" I've heard about?

      I've heard people talk about an "HP system" a few times during discussions of how shields/hulls/shipcores should work and I just want to inquire into what exactly this means. I've never seen anything specific said about it so I'm assuming I may be just as in the dark as everyone else is, but...
    15. M

      Bug Everything I put on planets disapears on the next logon

      It seems that I put anything on a planet it disapears after I log-off and then back on. I made a factory and a docking module(and docked my ship) and then I logged off. When I logged back in, the entire planet looked pristine and untouched, my factory was gone and so was my ship- the only things...
    16. M

      Will pirates spawn a ton of large ships if I make one enemy usable?

      I've made a large pirate mothership and I was wondering if I made it enemy-usable would the pirates spawn with a metric balls-ton of them like they usually do with regular Isanths?