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      "Blank" decoration blocks for the blueprint system

      So, one of the bigger complains about the new buy-with-blocks-system is that it punishes decoration and nifty design by having the need to craft about 5000 new block types for every ship. Lets cut that down a bit, shall we? Firstly: Deco blocks (and armor, for that matter) shouldnt be crafted...
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      What would happen if we removed missiles?

      This is just a thought experiment I had running in my mind for some time now. The short thought is: Remove the missile weapon(s) from the game. How does it influence the game? Well, firstly, fights would go longer on average. Right now, the moment your shields are down, you will most likely...
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      Tighten Turret AI

      This one came out of the drone discussion and the combat testing leading to it. At the moment, turrets acquire a target in range at random, meaning that they turn 180 degree, then turn again after firing one shot, wasting a lot of potential in the process. They also have no concept of "I cant...
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      Phlegmatic trading guild and unseen pirates

      I have been unable to get a reaction out of the trading guild. I have shot the shops, rammed them, had them swear at me, but they never sent any ships. This sucks, because I would like to use them to test my turret designs. Also, I have yet to see any pirates. I found their base, i shot their...
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      Another Crafting Overhaul

      Well, we do have a "new" crafting system, but its.... lets call it unintuitiv and hard to see through. To put some emphasis on that, here is a graph (graphs prove everything, remember that) Thanks to Neon_42 for the image So, I have been thinking on another overhaul for the crafting system...
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      Shipyards

      What I propose is a change on how ships are acquired by players. Currently, you design a ship, maybe test it, save it, then go to a shop and spawn it as often as you want. That is, while convenient, not the most engaging or deep system. Therefore, here are changes for implementing a...