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    1. ca2longoria

      Recognized User Programmable AI, via a grid system

      I'm up for a 2d grid system. I'll pass on the LUA, doesn't fit StarMade's cartoonish style and Schema's preference for leaving everything to blocks. More fun in a game to be intuitive with a new set of rules than be strictly script-savvy.
    2. ca2longoria

      Activation Blocks + Thrusters

      I support logic+thrusters. While unrelated to local base or ship travel, there are servers where planets are so distant, it can take tens of minutes of holding down W to get between them if unable to Jump. At the very least, it would be nice if an on-signal could activate thrusters in a...
    3. ca2longoria

      Save Factory production selections and Storage filters into Copy/Paste templates (and blueprints)

      The Copy/Paste templates can already be saved and loaded, so you could include the whole relevant structure like that, if that's what you mean by multiple item selection. Ideally, it would copy and save all the blocks' metadata as well, like their present Production Selections and Storage...
    4. ca2longoria

      Save Factory production selections and Storage filters into Copy/Paste templates (and blueprints)

      This would be helpful in designing and constructing modular factory systems. For example, I just built a factory/logic setup that produces all the necessary blocks for a particular blueprint, but I built it in a prototyping area, and actually need it elsewhere, possibly on every owned station...
    5. ca2longoria

      Save block-specific data in Copy Templates

      While copying (and now, with saving and loading Copy Templates in 0.713), it would be immensely helpful for data unique to specific block types to be saved as well. Examples I can think of... Storage container filters (new to 0.713) Macro Assembler processing selections Active and Inactive...
    6. ca2longoria

      Adjusting select area in Advanced Build Mode?

      Thank you. Made a post under Suggestions: Adusting select area in Advanced Build Mode.
    7. ca2longoria

      Adjusting select area in Advanced Build Mode

      I propose being able to adjust the select box in Advanced Build Mode manually (with the keyboard). As it is, it can be difficult to box in a specific set of blocks arranged in an irregular configuration. This task would be greatly simplified if keys were mapped, while A.B.M. is active, that...
    8. ca2longoria

      Adjusting select area in Advanced Build Mode?

      Is it possible to adjust the select box in Advanced Build Mode manually, or with the keyboard, rather? I can't seem to find a hotkey for that in the Keyboard options. Intuitively, this would make sense, so I'm wondering if the feature exists. Say, using the keyboard arrows or WASD or the...
    9. ca2longoria

      Factory Filter Module

      Introducing Factory Filter Module Factory Filter Module In the same manner as the [Macro] pulls its needed resources from a [Micro], there ought be a factory block which pulls (but does nothing else with) specified blocks from its 'c'+'v' targets. This would help a great deal in sorting...
    10. ca2longoria

      Control a Block's Properties with On/Off Logic Signals

      If I understand your points correctly, point 2 is outside the scope of the original suggestion, but makes a good... point. I'm still looking over your code, and may have more to say on it later. Regarding point 1, though, any block can act as a splitter as long as you provide for it multiple...
    11. ca2longoria

      Control a Block's Properties with On/Off Logic Signals

      There are two separate, but related, elements introduced in this Suggestion. Introducing GUI/Properties Template Property Block Elements involved Source Block (e.g. AI block; not sure what the naming convention is for this type of block) Logic Block GUI/Properties Template Property Block...