After connection a pulsing Actuator to both a Damage Beam Computer AND a linked Push Effect Computer, my game crashed with a ClassCastException Error, I filled in some details and sent the bug report in.
My problem now is that every time I try to start the game, even before spawning, it now...
As an idea, a block that acts as an anchor to it's hooked block, this hooked block being totally detached from the anchor. The hooked block and anything attached to it will rotate around the anchor. Rotation radius is determined by the distance between anchor and hook.
Would be cool to have...
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