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    1. Jananton

      StarMade v0.201.337 LOD Blocks, Rule System, Balance, Fixes

      Good stuff guys. Happy holidays and a prosperous 2019. (y)
    2. Jananton

      Easy blueprint filling with shipyards!

      Very interesting idea, never thought of setting up a shipyard in this way, thanks for sharing. ;) Greets, Jan
    3. Jananton

      Planets are resetting when I leave the sector.

      Ah okay, well it was just a thought... Greets, Jan
    4. Jananton

      Planets are resetting when I leave the sector.

      I wonder, since no one has mentioned this, if the following could do the trick too. When you enter a system that's not claimed by any party, the first thing to do is drop a faction block, either on a station or a planet, create a faction, even if it is just for you, and claim the system. I've...
    5. Jananton

      This game is now pointless

      Well DrTarDIS that's an interesting tidbit, I'll sure remember that one if it ever happens to me. I don't build that big, so I did not experience this phenomenon ever, but never say never. ;) Greets, Jan
    6. Jananton

      Prerelease v0.200.250

      I can't remember I ever complained about anything on this forum, but why do I have to learn in last Saturday's Dev stream that the pre-release has gone to release for some time already without any notice on this forum? I sincerely hope this will not be an example of how things will be handled...
    7. Jananton

      Saber's Thread

      Ah, timezone arithmetic, so you guys in Europe don't have to do this again, 12pm EST is 18:00 in CET (GMT+1). :) Greets, Jan
    8. Jananton

      Saber's Thread

      So, allthough I get the funny reminder this thread is 2 months old, any idea when the next dev stream will be Saber? The silence about this is surely deafening ;) Greets, Jan
    9. Jananton

      Devblog 2017 - 10 - 13

      Silly question maybe, but in the latest build v0.200.171, how do I fire the build in jump drive? After loading, left mouse button, the right mouse button does nothing, what am I missing or is this a bug? Greets, Jan
    10. Jananton

      Starmade interest through the years

      Somehow I always get very tired of these kind of threads. Rome wasn't build in a day and not even in six years. In fact for a game concept that has been developed by a 'team' starting with only one person and now on and off up to a maximum of five or six, with only two having actual programming...
    11. Jananton

      Devblog 18th July, 2017 - End Goal Document Part 2

      I presume this is related to the statement that procedural generation will in fact make everywhere look seemingly the same over distance. With the current system that's true, but what if you expand the current procedural system with something I would call a layered procedural generation system...
    12. Jananton

      Devblog 11th July 2017 - End Goal Document Part 1

      I'm amazed how quickly over here on the dock people start to have judgments ready when there's information given over where this game will go, and when the information given isn't even complete. I for me see quite a lot of positive and interesting things in this part of the devblog. No more...
    13. Jananton

      Devblog 13th June 2017

      Good luck with your new endeavors Auburn, although pity you won't be around to receive the praise when your work enters the game for all of us. :cool: Greets, Jan
    14. Jananton

      Discontent among the ranks...

      Ah, it's the alpha discussion again, nah, I ain't gonna bother... :LOL: Greets, Jan
    15. Jananton

      Devblog 6th June 2017

      Well, there is a point in any LOD system where there's a break even moment between faster drawing time and longer calculating, read CPU performance, time. The goal obviously is to find the right balance between the two and, not to forget, to find the right distance from the viewer where the...
    16. Jananton

      Devblog May 30th 2017

      Interesting, can't wait to see how those build helpers will be implemented without over complicating advanced build mode, there's already one key you need to keep pressed to get there after all. ;) On the other hand making different systems visibly stand out is a very welcome upgrade for...
    17. Jananton

      StarMade Ship Systems 2.0

      How about "Overflow Distribution Dynamics", ODD for short. :-p Greets, Jan
    18. Jananton

      StarMade Ship Systems 2.0

      Well, after reading the complete proposal I can say this sounds like a very well thought out setup. I like it. The idea of specialization for passive ship systems is the real key here in my opinion, this will really deepen the game play and will force players to choose where and what their...
    19. Jananton

      StarMade - Devblog May 15th 2017

      Can't wait to learn what you guys come up with concerning the power generation. ;) nightrune, my man, congratulations, make us proud. :cool: Greets, Jan
    20. Jananton

      StarMade - Devblog May 8th 2017

      The key word for me here is 'exploration', can't wait to see what you guys come up with. ;) Greets, Jan