Search results

    1. G

      Stabilizer Connection Beam Tweaks

      Could you clarify this? Currently i tried to refit this build with a reactor size of 50: Goblins Fleet Submission 1 (the bigger one with turrets). And currently loading the jump drive is not possible (which could chance when the chambers are installed) while flying at the same time. But the...
    2. G

      Stabilizer Connection Beam Tweaks

      The current beam is in my opinion in any way more pain than any help. It is way more clumsy than the complete old energy system. Currently to cover this stream you need at least a 2 by 2 size tube (when perfectly placed - realistic is 3 by 3) running from your reaktor to your stabilisators -...
    3. G

      Power System Overhaul Proposal

      I ... tryed to read everything, but i head to stop at arround 50%. To minimice the wall of text, i will refere to the post of Speedybst on Page 33 - Power System Overhaul Proposal. In most of the points I'm in line with the guy and the other guys he mentioned. But there is one thing i have to...
    4. G

      Pretty but effective turrets. Discussion of a solution.

      Look at reallife battleships - they use a massive amount of space for there turrets too (also inside the hull). The hull mounted weapon does that as well. Thats also why i think your turret doesn't make so much damage than a front mounted weapon. It takes space to rotate but you get the benefit...
    5. G

      Larger/Proportionate Thruster Plumes

      Hmmm.... i would find it even more cool if i somehow could define: these block group has a badass plume. That group doesn't. It would improve the creative posibilities even furter without loosing the ability of NOT having the two sector prescence plume.
    6. G

      Display Module - [PARSE]

      It will essentially allow coding with dynamic variables in an easy to understand way!
    7. G

      Logic Beam Module

      I'm also looking into the addition of such a block. But an addition not a replacement - in addition to @Rasisnbat's argument of distance for inship logic the wireless controller is crucial to me because you don't have to deal with rotation
    8. G

      Allow core beam on docked entities

      I my self had 2 problems stuck in my head where i would need such a logic beam block mentioned by Endal: 1. Setting Containers which should be automatically filled to receiving items - without connecting each of them to the ship somehow via remote blocks 2. Undock your ship in a hangar by -...
    9. G

      Give Mining a "Treasure Hunt" Feel

      As I think someone mentioned earlier in the thread, the thinks found rarly in an asteroid should be coubled with thinks like flora or founa - npcs or shipparts. I would like it to find a small cave inside a rock containing the sleeping cell of a long forgotten journy, yielding you a new...
    10. G

      for the next competition please consider

      The only thing I can think of as an imporvement is to put there a link to a utc clock to get even the laziest satisfied (so me for example). But in any other aspect im with the other guys: UTC is UTC and as exact as it can be. You can figure that out by typing "UTC clock" in google. It's not...
    11. G

      Official Fleets Build Contest

      Got the second fleet submission ready: Its a set of Patrol ships: Goblins Fleet Submission 2
    12. G

      Goblins Fleet Submission 2 2016-06-17

      The smallest is a small fighter which was refitted as drone. It is build against other drones and small fighters. The middle one is a destroyer class which is at least in my story line the newest of all. It was build to replace it's old aged predecessor and have a better punch on the middle...
    13. G

      Goblins Fleet Submission 1 - Goblins Fleet Submission 1.2

      Found some blocks which shouldn't be there.
    14. G

      Official Fleets Build Contest

      So here is my try of a fleet. This is the cargo and mining part. Let's see if i'm able to finish a combat fleet as well. Goblins Fleet Submission 1
    15. G

      Goblins Fleet Submission 1 1.0

      A small mining vessel, a frighter and a hybrid (mining/frighter). All of them have some rpg interior.
    16. G

      Recognized Physical Effects to Weapons

      I'm not so sure about having my ship flying of, but i agree, there should be SOME feedback. But i don't care if thats the friendly ai voice telling me "ship damaged", "shield on 10 percent", "hull breach" (if there were realy some blocks flying away) or an shake of the screen acording to the...
    17. G

      Planned Various Fleet Command Ideas

      I missed one Option: Build a trade path: Dock there, fly here, dock on some other. It it currently possible to dock and it is possible to send them somewhere but only once. What i would need is a possibility to send a ship to a station and dock there, returning after undocking. Like a...
    18. G

      Brainstorm This Adding some excitement to combat - Small Ships - DOT Weapons - Hacking and more!

      I like the idea of hacking, especially in combination with logic. So you could open the door of a hangar by using the button the other player packed there. Additionally i would recommend to add a target to a hack: I want to target the shields rechargability or a specific weapon system, the...
    19. G

      Cargo

      The option to be a personal cargo is availible for all storage you build - at least for all i was building - ship - station - asteroid. It even has some additional need features, like overriding the hotbar while the storage is selected (1. set a storage as personal storage 2. select storage in...
    20. G

      In Developement Crew teleporter

      kiraen i'm with you that there must be a way to allow counter versus a new weapons/system. The simple solution to me seemed to be a anti-teleporter. But as you pointed out, this would render it useless again to use teleporters. Maybe Parameter ideas are a way to go. They sound nice with one...