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    1. Spoolooni

      [Blueprints] "Enemy-usable" should be unchecked *BY DEFAULT*

      After the NPC update, I've encountered an annoying issue where each time I restart a new world, I have to go to all my blueprints and alter their permissions one by one, on single player. Some of us follow the "save-as-you-go" policy while using the blueprint systems as a means of...
    2. Spoolooni

      Bug Unidentified Exception Null Point Error

      I have encountered an issue with null point errors recently upon loading in my ship. The work around that seems to work 100% of the time is to create a new world and reload the ship, abusing the catalog as a method of saving progress. However, I seem to notice that before a certain amount of...
    3. Spoolooni

      Chevadler and Company Shipyards

      Hello there folks, I would sincerely like some critiques on the overall design. Someone mention the presence of too much brown- and that has been addressed so expect a future update. I am not rushing to complete it as I really want to flush out the interiors and make things pop. I'm trying to...
    4. Spoolooni

      Ship too large for sketchfab

      I've recently finished building my 600m long ship but sketchfab enforces a size limit. Is there anyway I could make the file smaller?
    5. Spoolooni

      The Apparent Cancer That Is Docked Hull

      While I personally feel as if docked hull is an interesting concept so to speak, others find this problematic mechanic or "advanced bug" to be game breaking. Several solutions were discussed but I think this particular array of solutions would not hinder ships with moving parts and docked...
    6. Spoolooni

      [Controlled Rotation] Solved

      Here's a basic rotation set up followed through with Bench's controlled rotation guide in mind, how do I hook up four of these rotation set ups to a single inner ship remote? I will be so grateful to whoever can help me get through this C: