Search results

    1. Yaodin

      Relative Block Symmetry

      I often find myself building the same thing over and over without being able to use symmetry because either the item is mirrored, rotated or not in line (or any combination of). I would like to suggest an addition to the advanced editor tools, relative block symmetry. Relative symmetry means...
    2. Yaodin

      Logic blocks select weapon output.

      It would be really cool if connecting an activator block (or logic output) to a weapons block, when triggered, would make that block the output of the weapons group. The reason for this is it would allow rudimentary aiming especially for security systems. I'm imagining things like a hallway...
    3. Yaodin

      Momentary Activator Block

      This would simply be an activator block that turns off after a moment so it can be activated again. Without it certain circuits won't work correctly and there is no way atm to instruct people to toggle the block (and toggle time is inconsistent).
    4. Yaodin

      Bug AND and OR gates reversed

      Build: 20140501_150434 The AND and OR gates behavior is reversed. Blocks named AND-Gate behave as an OR-Gate and vice versa. The name is correct for the displayed graphics. This behavior was consistent with a fresh install/universe.
    5. Yaodin

      Cores, Chairs and Crew and Balancing Ship Size

      So there are a couple of issues with large ships at the moment. The first issue is core drilling and having a single point of failure on large ships. Related is the desire for a pilots seat or a reason to make the bridge useful and the last is necessitating a crew. It is somewhat silly to have...
    6. Yaodin

      Long Logic Timming

      Reading the forums as I do and I came across a post by Sven_The_Slayer in this thread. http://starmadedock.net/threads/next-generation-advanced-carriers.728/ The important part is how many logic blocks it takes to achieve long timings so as a sort of PSA I would like to introduce you to Coprime...