Search results

    1. JTF2014

      AI Fleet Formations/Control

      I understand that there has been speculation on the implementation of AI Fleet and control into the game. My input into the topic is to use an unused Bobby-AI Module in a control ship, station or planet. Once placed, link the ships in the fleet in a similar way to linking stargates to each...
    2. JTF2014

      A hint to my next ship

      A new addition to the SMAF. Soon to be added after a few tweaks to it are completed. TITLE: INTO THE BELLY OFTHE BLUE BEAST
    3. JTF2014

      Bug Spawning on top of my ship when exiting

      When ever i exit my ship core with only one block of space (or none) ABOVE the core (even if i have plenty of space in the ship,) it spawns me above the ship (or elsewhere in the ship if it is larger. Is it possible to have the game spawn you in whatever 2 block high space is closest to the core?
    4. JTF2014

      Solar sails

      For those who don't like the drain on e/sec caused by thrusters, or those who are interested in alternate forms of propulsion, i would like to suggest solar sails that use the nearest star to move larger explorer craft. Your thoughts on this idea?
    5. JTF2014

      Broken Gravity and Broken D1000s

      With the new update the artificial grav blocks will not allow me to jump without being kicked out of the grav field while near large objects. D1000s do no launch rockets, as in the guy says they fired but no damage is dealt and i don't see any rockets getting launch from cannons I also can't...
    6. JTF2014

      Inhabited Planets

      Why not have genesis planets (planets with grass and trees) be inhabited and the inhabitants have quests that give either money or blocks/ new weapons?