Search results

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      PLEASE Rework Missile Capacity

      that's great and all, thank you for clarifying, but the system is still broken, per above (and needs documentation in-game)
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      Turret AI Volley Fire

      Turrets are broken right now. Try setting it to "Any" even if you don't want that. Setting them to "ships" or "selected target" don't seem to work, or activate the AI properly.
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      PLEASE Rework Missile Capacity

      Well, nothing works, so... :/ Missiles are so entirely broken right now, they're unusable. Nothing is fixed at all, far from it. Did Schine want people to abandon using missiles entirely, and abandon the game? Mission accomplished. I gave them a fair chance, refit an old missile turret. Didn't...
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      How many people are still build vs waiting for new power

      I think he means you're being a confusing, argumentative, semantical, cranky c-word instead of just being straightforward. ;p maybe Willy Wonka would have worked better. Reading back. I can't even tell what you're arguing half the time. Point of the thread is: are you still building? If not...
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      How many people are still build vs waiting for new power

      He means, I think, the spaghetti ships are even WORSE now than before. THIS HAS BEEN TESTED AND DOCUMENTED. Edit: since language is so difficult for a lot of noobiots and obliviots around here... "WORSE" = more of a problem than before, e.g. - a "worse" problem. E.g. - "The problem of OP...
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      New Power DEV Thread

      Really? THIS brings a dev to the thread to reply? *fuming* Ideally, yes, but Schine has already gone down the road if entity spam turrets and treating a turret as a separate "ship" now for well ...the entire effing life of the game, and only made it worse with rails. This, HOWEVER, is NOT...
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      New Power DEV Thread

      The only problem is when we players don't have a choice. We should be able to do either method - dependent turrets and self-sufficient turrets, with all the appropriate balance and trade-off that come with those choices.
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      A Universe with finite Power?

      You can mod the reactor block to be station or planet only & disallow on ships.
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      Dimensional Power Gen: The Bane of Starmade Ship Design

      You mentioned support mechanics... We,dont really need them. Just like we do not need systems anymore. Here's why: Build your ship, a shiny beautiful shell however you want, or a noobcube... Whatever. Schine needs to let us reposition cores for easier, better entry and nice cockpit views...
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      How many people are still build vs waiting for new power

      Still building on the old system, however I want, aesthetically, focusing on the shell without worrying about systems or shape or how I can exploit whatever lousy system Schine tries to force into us in the meantime. Eventually, I'm hoping they will come to their senses when enough of us tell...
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      New Power DEV Thread

      You NEVER had to build a power maze. People CHOSE to do it. LINE reactors were just as good. It needed tweaking & soft caps, not an overhaul with this horrid stabilizer crap.
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      New Power DEV Thread

      Jojomo *facepalm* ....you DONT get it... This is not the "depth" we need or want. Ithirad has a valid & plausible point to add to mine - THIS (systems design, power, etc) is NOT the "depth" that we need in this game. It serves no purpose, lends no good gameplay at this time ( or ever). Where's...
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      New Power DEV Thread

      New power system is a laughable and total failure. Applause. Perfect summary of Schine's utter failure to date. I hear Darth Vader in my mind, quoting "Now [your] failure is complete!" They just keep making everything more difficult for us, and +90% of players have left as a result.
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      Dimensional Power Gen: The Bane of Starmade Ship Design

      The OP makers an interesting arguement, but part is based on the assumption that dimensional reactors were bad. They weren't. They were an interesting and novel gameplay mechanism that just needed to be balanced, rather than scrapped and overhauled completely. Why? Again, no game had ever done...
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      StarMade Advanced Decoratives : Nice, Efficent, Server-Side Pack (SAD Pack)

      Cool, cool... Well, for animations, yeah basically you just run a quick find-replace on the blockconfig file to turn all animated blocks to "FALSE" instead of "TRUE". For leaves... my suggestion would be remove the reflective values from the texture. Now, I can't remember exactly off the top of...
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      Candidates for the "Final Boss of StarMade"

      The Core God. No ship or entity in this game has ever been or will ever be mighter than the Core God. If you do not know, then be glad. If you do know, remember. If you disagree, then weep and gnash.
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      new connection overlay

      ...it's just not working, guys. I had high hopes for this new feature, honestly, but it's nearly impossible to tell what blocks are connected inside a 3D ship now, versus when each individual block had it's blue pulsing outline around it. And... worst of all... there's apparantly no way to...
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      Minecraft in Starmade mod idea

      I believe what you're looking for is Skywanderers. Starmade at this point is always doomed to have ship mode vs. pilot mode, and continue plowing down a very different road. Planets will never work as well as they did with the "cookie" model, and we've been begging Schine to support mods for...
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      StarMade Advanced Decoratives : Nice, Efficent, Server-Side Pack (SAD Pack)

      Nice work. Always good to see more mod'ers and custom block makers about. You should check out plusnine's pack also, and pull some blocks from that into yours. Also, consider turning off all animations. It has, so far, resulted in noticeable performance gains.
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      War with asteroids

      I used to take asteroids in a claw-shaped ship and ram them into stations and people... and then build massive fields of them between server saves... if.... that counts for anything related here... %)