Here is a simple Idea that would help thous who have large wedge plates on there ship and want to pit some turrets on them(for point defense). The wedge turret dock. The collisions could be done differently for these turrets to prevent lag. We could also look at tetra and hepta turret docks too...
At the vary least what I want to see is configs that would allow for the system I proposed to be possible. The closest I could get to my system atm is to disable recharge for a set time after being shot. I would not be able to add the other things needed to make a complete alternate system work...
kinda what I'm trying to do in a way. DPS weapons are out matched in most cases and when you can use them it would probably be better to use the alpha as it dose not have to deal with the recharge as much. Removing the continues recharge will hopefully help DPS weapons be useful and the shield...
Shield capacity atm is easy to take down. But recharge could lead to invincibility if you try DPS weapons(which is what most small ships are stuck using). What I suggested would likely make it harder to down capacity with alpha weapons because there DPS would have to also pass the TSRR or they...
A soft transition could work but it would take more calculations to do. As most other things in this game are a soft transition I was thinking it would be nice to simplify it. Maybe the values I listed could still be right at thous points but theirs a transition gap in-between(thou the first...
For the interval thing its moslty for when your DPS is horribly out mached by Shield recharge. But maybe we could have it where the values a alittle less. The first could be 30% the second value would then be 50% and the last could be 75% if recharge is 5x or 90% if 10x.
As for the reaction time...
(disclaimer I suck at spelling and English in general so don't harass me about it.)
First off I'm talking about shield recharge.
A few days ago I agreed to a free for all with 4 player including myself where one player supplied the same ship for everyone. The ship was about 60000 blocks, has...
If you have a symmetrical disk on the ship then you could have the base docked at the center of the disk and then have a bunch of empty space before the outer hull. The you build the rest of the base to match the hull and have a small opening in it for the vertical component. The vertical...
Even at a distance would we need to render the planet? We could just be seeing the atmosphere of the planet and by the time we are in proper weapons range then the planet would effectively look flat. You would only need to load a small part of the full planet at that time and not have to worry...
This is just a collection of ideas and thoughts about rails and things to add or change about them. This is including turrets in this which will be my first points. If you have any ideas to add go ahead and add them.
Also of note is that extra past the main point is what I think would work well...
There is a point that people are missing that could benefit station shipyards if mobile ones can happen. ATM a shipyard has to be put on the main station so if you want a small ship yard on a lift that can bring a completed fighter out or a ship yard that only comes out of station when you need...
I'm just putting my 2 bits in. I'm for mobile shipyards but maybe a condition is that the factory's on it can't produce more complex station parts(warp gate parts, shipyard parts, undeathnators) and the mobile shipyard can't build other mobile shipyards. This way you at lest need to build a...
Why dose everyone ignore the fact that I said that it could just be a config? I know I didn't explain it right and I am over simplifying it but I was not expecting this much of a back lash to the idea. Its not like I'm suggesting that we get ride of shields or something like that. Kinda upset...
Part of my point is to have a unified aim system between the two.
Don't we all ready have the distance value in the form of max distance for weapon. All we would need then is a probability curve of where your shot lands at said distance. Then shot goes in strait line to it.
Sub-millimeter makes a difference in the large scale of space. Ok maybe a better way to look at what I'm saying is to have a max dispersion at a max distance. Then a Gaussian Dispersion is used to get the grouping of the shots at that distance. When the cannon fires it go's in a strait line to...
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