Search results

    1. bryther

      new planets

      they could just inhabit earth-likes.
    2. bryther

      new planets

      i think a larger variety of planets would be like a variety of space stations. new planets would promote the exploration and will open up new possibilities. moon bases, vulcano hideouts, i don't know: candy fortresses. it would begin a new era for planetary bases. it's a space game, but planets...
    3. bryther

      new planets

      rain planets. earth planets with continuous rain and mud blocks and wedges. ships will sink through mud until it reaches a solid layer and wedges are slippy and make you slide down. also some spots with solid rock. cave planets. on the surface: gray rock. under the upper layers: big holes and...
    4. bryther

      new planets

      please other people, not so enthusiastic.
    5. bryther

      battle droid npc and advanced close combat

      interresting
    6. bryther

      battle droid npc and advanced close combat

      seems there is a slight misunderstanding. droids aren't suppposed to be useless without control. target allowance would make the droids target all targets that are programmed into the droid to be "hostile". they would attack any "hostile" object within range of their weaponry and within line of...
    7. bryther

      battle droid npc and advanced close combat

      you have a point, but what is a space game without blasters and robo-tech?
    8. bryther

      battle droid npc and advanced close combat

      a block named droid assembler to make droids out of craftable parts. you would have to assemble a head, torso, arms and legs in order to make a droid. you can make battle droids like in star wars that can look humanoid or different depending on the parts. to start the idea you could make just 3...
    9. bryther

      new planets

      i already posted a thread about aquatic planets and noticed that lots of the people on the forum have an idea for a new planet(lava planets) or the changing of an old planet(rain). If you have an idea for a planet post it here and perhaps the makers will read it and make changes.
    10. bryther

      faction signature

      if you're fighting in group and you can't hit the enemy because your friends atract the heatseekers. what would you do?
    11. bryther

      faction signature

      If you would link up a faction module to your auto heatseeker, It would only track ships from hostile factions. It's friggin' annoying that the only ship damaged by auto heatseekers is your own ship
    12. bryther

      aquatic planets

      or planets with full-time rain. And part of the surface would be like mud. and if you crash in the mud your ship sinks until it hits rock bottom. or if you crash on a hill, your ship would start to slip down
    13. bryther

      full scrap

      or perhaps the option to make a full-scrap possible by activating it while placing a core
    14. bryther

      full scrap

      the option to instantly scrap an entire ship with one button. So we can stop waisting time on scrapping dreadnoughts, carriers and battleships
    15. bryther

      chain blocks

      oh, i wasn't aware of that. i just thought that it would open up posibillities.
    16. bryther

      chain blocks

      basicly, a block, you select it and link for example plex lights on them. If you activate the block, it will automaticly activate/deactivate all linked blocks.
    17. bryther

      Pirate/Trading Guild planets

      trade guild settlements like the citadel from koto&sen/videodojo
    18. bryther

      Pirate/Trading Guild planets

      that's a sweet idea, it has my support.
    19. bryther

      Isanth Syndicate (A line up of Isanth style ships for servers)

      damn nice ships, man. this is an awesome mini-fleet
    20. bryther

      aquatic planets

      perhaps if water becomes a liquid block, they could make something like a float-fly-sinc modual. float: your ship will automatically surface, fly: space-like physics, sinc: planet-like physics. perhaps water gains the ability to absorb anti-matter blasts making seas a non-combat zone.