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    1. Matt_Bradock

      Theta-4 Processing Outpost - Theta-4 Processing Outpost

      Updated the turrets for the new weapons/effects, all systems up to date as of now.
    2. Matt_Bradock

      Cloaked Ships are not Invisible

      Yep, I confirm this too, stealth drive does not work as intended. The status signal is not reliable.
    3. Matt_Bradock

      Any real fix for the sound yet?

      Exactly, the sound library is already done, we even have a soundtrack in the works, the problem is that the engine currently is very limited. It's been a low priority and even I voiced my concerns about that a couple times (sounds, or lack thereof, being crucial to immersion, just listen to...
    4. Matt_Bradock

      Any real fix for the sound yet?

      The current sound engine is pretty much a placeholder, a new one is being worked on for some time now.
    5. Matt_Bradock

      Cloaked Ships are not Invisible

      Please specify. - Which part didn't go? The HUD indicator or the visual? - Did you only check while you were in the core in build mode? The ship you're in control of will never look invisible to you. However, I did once have to blindly look around for half an hour because the server crashed...
    6. Matt_Bradock

      "The Great Yamato"

      I think I nerdgasmed a little when seeing those screenshots. So, about that blueprint:
    7. Matt_Bradock

      The OPFOR Initiative - Bad guys in a good way!

      OPFOR means opposing force yes, ESPECIALLY DURING DRILLS. The only reason we are using off-meta builds (but do not encourage using them) is because we're dealing with newbies who'd die to metaships before they would realise what killed them. Emphasis is on doing proper scouting, communication...
    8. Matt_Bradock

      The OPFOR Initiative - Bad guys in a good way!

      I think you misunderstand the purpose,TheyHide - this is not a PvP faction or a griefer faction. Primary goal is to assist and educate newbies to overcome the steep learning curve. OPFOR members aren't expected to randomly pick a newbie and raid them with ships designed for AI use. OPFOR members...
    9. Matt_Bradock

      The OPFOR Initiative - Bad guys in a good way!

      If you remember, the main events that led to me and a few others quitting OP were 1. when Khaak got busted for exploiting on Shattered Skies, caught in the act by an admin who even recorded it, and 2. when Blackhawk called CR out for something said on the CR private conversation he wasn't even...
    10. Matt_Bradock

      The OPFOR Initiative - Bad guys in a good way!

      Well, I only joined ARS because I was bored out of my mind and they were the ones when I first joined LvD willing to take me in (and I saw the most somewhat familiar names there) I never took faction play too seriously, not even in the height of the I-Spy forum wars era. I was genuinely trying...
    11. Matt_Bradock

      NuclearFun's Ships

      Guess who's back, back again! Nice ship, I was just checking it out in single.
    12. Matt_Bradock

      The OPFOR Initiative - Bad guys in a good way!

      I might have to, but my main problem with LvD is the few but significant bored bloodthirsty metaslaves who would drop by with a 100K+ mass metaboat to crash a corvette-scale pre-arranged consensual training battle just to increase their kill count.
    13. Matt_Bradock

      The OPFOR Initiative - Bad guys in a good way!

      Getting bored of nothing to do in the game? Worried about the player count, and newbies dropping off after seeing the lack of content? Want to teach people or learn yourself, about efficient building, combat tactics and piloting, and general PvP in Starmade, in a relatively fair and friendly...
    14. Matt_Bradock

      Universe Patch Brainstorming: Incentives Against Turtling?

      PvP in persistant world sandbox is something no game (maybe other than EVE Online, but again, that can't fully compare to Starmade as they have a whole lot bigger community and prefabricated ships with defined stats that can be rigged to create uber-powerful NPC enforcers with AI almost as smart...
    15. Matt_Bradock

      Universe Patch Brainstorming: Incentives Against Turtling?

      JinM was rather talking about doing that, BUT also docking a core to one of the rails of the advanced stick shop and enveloping the station built around the shop in an invincible layer (since the shop invincibility transfers to docked) built onto that docked shell.
    16. Matt_Bradock

      Vanguard-class Destroyer (formerly known as Warpath-class) - New name for the new guns!

      - Renamed ship to reflect the new utility role (it is no longer a dedicated warship) - Updated weapon and reactor/chamber setup on both main weapons and turrets - All guided missiles now have 100% Beam support for faster lock - Main weapon switched to missile/beam for better accuracy (and flashy...
    17. Matt_Bradock

      Universe Patch Brainstorming: Incentives Against Turtling?

      There is a good reason that the limit of player-made stations per sector 1 by default, it caused a lot of shenanigans and still does, as well as allowing for exploits as mentioned before.
    18. Matt_Bradock

      Universe Patch Brainstorming: Incentives Against Turtling?

      Show me one server that allows more than one player-made station per sector.
    19. Matt_Bradock

      Universe Patch Brainstorming: Incentives Against Turtling?

      Another way to go about it is to limit the functionality of a homebase. For example, some functions of an outpost are simply unavailable (e.g. you can't claim a system from a homebase; you can't put a warp gate or a shipyard on it) on an invulnerable homebase, reducing it to merely an emergency...
    20. Matt_Bradock

      Dagger family - Weapon Update - Weapon Update

      - Updated weapon, power and shield systems to current release - Replaced stop autocannon with tractor beam on Dagger and Tanto, removed completely on Sai - Added minelayer on Sai and Tanto (proximity on Sai, heatseeker missile on Tanto) - Updated turrets and point defense turrets, added 6 larger...