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    1. SneakyFish

      Make space stations moveable

      How about Communism
    2. SneakyFish

      Custom Player Models

      I like where this is going
    3. SneakyFish

      Align astronaut weapons and anti-astronaut turrets to the main ship

      I say we just boost the velocity of the pistol, absent an overhaul of astronaut combat. Unless there's a lore explanation of why we have interstellar travel in seconds but we use Nerf guns
    4. SneakyFish

      Ship to Ship Alignment Option

      Wouldn't you also warp with the ship? Like aligned astronauts do?
    5. SneakyFish

      Ship to Ship Alignment Option

      This seems like it would be good for boarding, but only if weapons didn't work while aligned to a ship. Otherwise you could get into a blind spot and just slowly tear it apart. It could also take away the fun of skillfully piloting small ships to board larger ones which I personally would have...
    6. SneakyFish

      Cubical planets are better and I can explain why

      You're not thinking big enough
    7. SneakyFish

      Are USD really USD?

      I don't even bother on my large ships anymore. Only point in using USD is to board and capture ships using USD, in my experience.
    8. SneakyFish

      The doctor who cube

      Whomst'd've
    9. SneakyFish

      The doctor who cube

      *whomst
    10. SneakyFish

      Read by Schine Semi-vague Lua Computer Suggestion

      Please no scripting. Not everyone knows how to code. Took me like 2 years to get the hang of relatively simple logic systems. The other night I sat at a stop sign for 12 minutes waiting for it to turn green. Schema pls no
    11. SneakyFish

      Make Beams Larger As They Get Stronger (REDUNDANT, PLEASE DELETE)

      Shit my bad. Mods delete pls
    12. SneakyFish

      Make Beams Larger As They Get Stronger (REDUNDANT, PLEASE DELETE)

      Simple enough. Make damage beams wider as they get stronger, like cannon projectiles. Maybe apply the muzzle flash effect too.
    13. SneakyFish

      Exploration: Dungeons&Artefacts

      I really doubt the 50,000 year old trinket you found gathering dust in a hole (which for all you know could very well be an alien bong) is just going to plug into your ship and work
    14. SneakyFish

      Faction Infastructure and Homebase Invulnerability: A solution to permanent turtling

      Perhaps faction infrastructure gives a regular stream of money or production buffs. Attacking them wouldn't necessarily make the home base vulnerable but it would cripple their ability to produce ships. Issue with the vulnerability idea is that sometimes I don't play for days or even a couple...
    15. SneakyFish

      Herbal Meds

      In all seriousness though it would be great if there was an incentive to explore and colonize planets. Give them some more purpose other than big laggy asteroids
    16. SneakyFish

      Herbal Meds

      So weed?
    17. SneakyFish

      Making Pirate Stations Worthwhile

      The idea is to have them as an enemy within the station that you have to clear out to obtain the loot and materials from the station, a little like the spiders from the early space stations
    18. SneakyFish

      Making Pirate Stations Worthwhile

      Couple quick suggestions regarding pirate stations: 1. Pirate stations should no longer be derelict (please read the rest of the post) 2. Pirate stations should be home to maybe a dozen or so hostile pirate NPCs that will shoot at players (similar in nature to the "spiders" in the early space...
    19. SneakyFish

      No dead bodies in space please.

      If they don't buckle up during combat they deserve to get spaced
    20. SneakyFish

      Directional Thruster Plumes

      Ship accelerates downward, eggs get incinerated