I say we just boost the velocity of the pistol, absent an overhaul of astronaut combat. Unless there's a lore explanation of why we have interstellar travel in seconds but we use Nerf guns
This seems like it would be good for boarding, but only if weapons didn't work while aligned to a ship. Otherwise you could get into a blind spot and just slowly tear it apart. It could also take away the fun of skillfully piloting small ships to board larger ones which I personally would have...
Please no scripting. Not everyone knows how to code. Took me like 2 years to get the hang of relatively simple logic systems. The other night I sat at a stop sign for 12 minutes waiting for it to turn green. Schema pls no
I really doubt the 50,000 year old trinket you found gathering dust in a hole (which for all you know could very well be an alien bong) is just going to plug into your ship and work
Perhaps faction infrastructure gives a regular stream of money or production buffs. Attacking them wouldn't necessarily make the home base vulnerable but it would cripple their ability to produce ships. Issue with the vulnerability idea is that sometimes I don't play for days or even a couple...
In all seriousness though it would be great if there was an incentive to explore and colonize planets. Give them some more purpose other than big laggy asteroids
The idea is to have them as an enemy within the station that you have to clear out to obtain the loot and materials from the station, a little like the spiders from the early space stations
Couple quick suggestions regarding pirate stations:
1. Pirate stations should no longer be derelict (please read the rest of the post)
2. Pirate stations should be home to maybe a dozen or so hostile pirate NPCs that will shoot at players (similar in nature to the "spiders" in the early space...
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