Search results

    1. L

      unable to revert to stable

      I've reverted to the stable build after testing power 2.0, generated a new world for local play, but astronaut get spawned with the power 2.0 inventory, including 'test reactor module' and 'reactor stabilizer test' where's the list of starting blocks and how do I get back to the original stable...
    2. L

      Chambers using fixed % sucks

      want to max out jump distance? that takes 40% reactor power production want to permacloack? 40% reactor power production want to strengthen armor? 10% reactor production want some trade-off between reactor size, ship vulnerability and number of boosts you can activate? no cant do sir. the...
    3. L

      devs jumped the gun again?

      so uhm this was the third time the power system was imminent in the last months, any update on the dev build availability? hate coming back to the forums for nothing.
    4. L

      can't salvage ships

      I've some issue salvaging ships since last release. I've a faction attack fleet that I've fought around my sector but all the overheating ship won't ever get salvaged, not even focus firing all beams into a single block. it just does the grid narrowing effect but the block isn't removed neither...
    5. L

      Link factory and shop

      To fully automate factory interaction with other player we need a way to link factories to shop so that factory output is taken to the shop and factory input consider shop blocks
    6. L

      Bobby ai adjacency rules

      I read bobby ai controls blocks that are adjacent to it. Does it mean I can place it to a weapon computer on a ship (no tirret) and have it shoot while I drive/shoot a secondary weapon?
    7. L

      factories and recipes

      I find some fixed recipes on the wiki, and those don't match with the in game random recipes at which point recipes changed? am I missing something there?
    8. L

      Turrets working except on pirate stations

      I can't get my turrets to shoot at the pirate station turrets they work fine against normal pirate ships, but they never fire at pirate stations arebthe station turrets generated neutral or in a different faction?