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      Make planets great again

      PLANNED: Planets will be overhauled, instancing may not be the way they go about this though.
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      A Radicaly New Approach for Viable Planets:

      Instanced planets were really an implementation detail aimed at improving performance, it doesn't change the gameplay of core concepts of the ideas proposed in this thread. When we say "we want instanced planets" what we are really saying is "we want non polygon-like large planets with out...
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      A Radicaly New Approach for Viable Planets:

      It wouldn't be too difficult, I explain a bit of this in my previous post. Because the noise algorithm used to generate planets is very likely to be coherent (given the same inputs, generates the same outputs) and likely perlin based, given the same seed used to generate it initially, you can...
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      A Radicaly New Approach for Viable Planets:

      We've covered this again and again, incoming damage from lat long can be converted to 'real world' coordinates on the ground precisely. If you've solved the "how do I figure out where I land when I enter the instanced planet" you also solved the "how do I know where my lasers/ bombs/ bullets...
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      A Radicaly New Approach for Viable Planets:

      This is the kind of thinking that got us into this mess... instanced planets with transitions gives us a pass on many of these issues because it changes how mapping can be viewed, especially from an immersion standpoint. We can use square mapping even though it isn't exact, it doesn't actually...
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      New Launcher Release (Steam)

      I have standalone betalauncher, i downloaded it from the site 3 days ago.
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      New Launcher Release (Steam)

      If I have the beta launcher do I need to download the launcher again? or is it the same thing?
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      Dev Blog : July 28th 2016

      So its clear there are very important improvements made by moving to the new chunk system, but I'm confused why one wouldn't make the chunk size 64x64x64 instead, or any other higher power of 2 cubed? What is the disadvantage of doing that?
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      Read by Council Instant Delay Logic Block

      That might be a better system, I'm not sure. We would need schema or some one to comment on this.
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      Read by Council Grid based logic computer system

      You would still need to restrict inputs and outputs to a manageable amount if I'm getting what you are saying. Additionally providing this functionality would also complicate code immensely and could cause a lot of bug fixing if I understand you correctly (using the grid squares for not only...
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      Read by Council Grid based logic computer system

      I don't necisarily support the threads idea, but what you might have to do is have the player determine which input corresponds to what output inside of the condensed block GUI itself. here is what I imagine it to look like and code for input and output aliases would look like: public...
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      Read by Schine Ambient Block - Logic Activated

      I agree with this sentiment much more, if we create a bridge with computers the ambient noise should come from the fact that those computers are making noise (or rather, that area has enough computers to make noise).
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      Read by Council Instant Delay Logic Block

      We need people working on the game to respond to this, but right now you can build more compact computers in starmade that work faster than Minecraft. Minecraft's system, what ever it is, is incredibly slow. I've never had problems with delays, you just have to make your logic correctly. I...
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      Recognized User Programmable AI, via a grid system

      The problem I have with this is that I've never found a 2D system that ended up being easier to work with than normal programming. They all end up being convoluted and annoying to use. Additionally theres no need to exclude LUA from the game considering you are likely going to be making the...
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      The Tiniest Decimal Digit Display and Adder

      Wow, this is indeed the smallest display adder I have ever seen! Pretty compact too nice dimensions.
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      Dev Blog : February 17th 2016

      You guys are right in talking about the problems unloaded ship fights would have, it is a big deal, and if it doesn't take into account the nuances you guys have mentioned, it will be a failure. But some of you have hinted on a possible solution. The whole point of having unloaded battles is...
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      Starmade Masterclass - Learn the theory behind logic etc.

      It would be nice to have all these blocks added, it could potentially reduce the lag of a lot of systems by several factors by reducing the blocks and computation time involved in the circuits. I hope they do end up adding these, and if it isn't already like this (I rarely play non creative...
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      Starmade Masterclass - Learn the theory behind logic etc.

      I've never seen XOR defined as high for not getting high inputs (but at least one, which is what I think you were saying). I'm not sure I see the practical application of a logic gate that makes sure that not all inputs are high, and at least one is high, however it wouldn't hurt to add that...
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      Starmade Masterclass - Learn the theory behind logic etc.

      I'm still incredibly confused by what you are trying to convey. Yes, the top is a one hot detector, and the bottom is a odd parity gate, but what does that mean in the context of your original reply? Where you just stating facts or you trying to make an argument? I feel like the subject or...
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      Starmade Masterclass - Learn the theory behind logic etc.

      Confused by what your point is here, 3+ input of XOR gate is standard defined as odd input high, Wikipedia: "Strict reading of the definition of exclusive or, or observation of the IEC rectangular symbol, raises the question of correct behaviour with additional inputs. If a logic gate were to...