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    1. J

      Planned Turret System Control

      Sorry My bad. But, what you suggest is a really good idea
    2. J

      Planned Turret System Control

      but exactly that you can do. set the Bobby AI of the main turrets to shot at your target. and the other turrets to shot at anything
    3. J

      The turret thread

      is it possible to link a slave weapon system on the main ship to the weapon system in the turret? if not that would be nice as it reduces the amount of rotating stuff but not the ammount of space needed
    4. J

      The turret thread

      I need to play starmade right now :D Have the Plans for the Sabre-Class. maybe I will start building and testing your idea. want to help? now to the little phaserturrets on the TOS-TMP Ships. I have the Plans for the MIRANDA Class and looked deep into them and did a little thinkering. A)most...
    5. J

      The turret thread

      as long as the stripe is not straight but somehow bend and the center point of the circle made out of the imaginary bend is Inside the ship it works. more of a problem is a strip which is perfect straight. or the phaserstripe ontop of the galaxy class ( enterprise D) which is a ellipse
    6. J

      Cannon Turret Visual Enhancement

      WHat IF: cannon barrel blocks shift slightly backwards if fired and shift back in original position while reloading? just the visible blcok, the collision box would remain in original position, as that would be recource friendly and not resume in massive lagging if to much cannons are fired at...
    7. J

      The turret thread

      And suddenly an IDEA for the Phaserbanks apeared to my mind, have t try that later and let you know the outcome. Basic idea is: if yopu have a startrek ship with a perfect circular soucersection the phaserbanks on the soucer section are alingned on a imaginary circla around the center axis of...
    8. J

      Sensors Anyone?

      why is ayone so obsessed with classes?
    9. J

      Implemented New Cargo System!

      my favourite storage solution, here take my support :)
    10. J

      Sensors Anyone?

      i think chat, or booth, so you could easily see it while doing complicated fleet manouvers
    11. J

      High Mass vs Low Mass-FTL Balance

      anyone remembers the visual ftl effect fro homeworld? maybe thats the clue in balancing this rectangular field going from front of the ship to end of the ship -> after that the ship has jumped. this effect obviously needs mor time for longer ships. And maybe is slower the more blocks it has to...
    12. J

      Spherical Shields

      the ship which can fly into the bubble has to be pretty small I think but that depends on the shape of the titan, and how much space there is left between the ship and the shield...(see fig. 1 and fig. 2) but to prevent the shield from leaving to much free space between bubbla and ship...
    13. J

      High Mass vs Low Mass-FTL Balance

      again i like to come up with my idea + something new: Idea: ftl-controler block + ftl-locks : control block can be mapped like a weapon and the blocks are to calculating the ftl-power specs in terms of shape, count and size of the ftl-block clusters. then we have effect blocks, like the ones in...
    14. J

      Sound Scripting Idea...... Blocks

      or you have a block which generates the sound itself like synthesizers sequencers and stuff, it then could be loaded with soundblueprints so you can share your awesome soundwork
    15. J

      chain blocks

      what would be good in the new logic system is that blocks like plex light or gravity blocks or plexdoors give back their state.. so you could check if the light is on and then do stuff with your logic system. because if someone opens a logical conected door by hand it could confuse the complete...
    16. J

      Spherical Shields

      bubbly shields would also give little fighters an advance to Supergigantic big hulks of blocks and turrets named titan sized ships.. if you fly your little fighter inside the shields you can make damage to the blocks directly because your behind the shield... maybe flying throug a shield will...
    17. J

      full scrap

      now i wonder if one could build a sefdestruct system....maybe with logic blocks and missile blocks all over the ship .... have to try this XD anyway .... maybe somekind of implemented selfdestruct system build into the core .. push the red button and ship will fall apart with big explosions n...
    18. J

      Poll for FTL travel

      maybe that would be the downside of to big ships... one way to solve this could be a modification to the sector generation which prevents asteroids spawning to close to the middel a of a sector, but if your ship is to big to jump without colliding then you have a problem and anyblock which...
    19. J

      Poll for FTL travel

      maybe you can only jump in empty or void sectors and then have to travel the rest of the way per sublight? that would prevent you from spawning inside of objects and you still have a use for thos sublight engines maybe somkind of jumpgate or jumpbacon system which makes an area in which you can...
    20. J

      Collection of what i think are cool ideas

      which isnt completely by me to. but as i said: i collected ideas and tried to find a way to make them fit in the starmade way of handling things. and sonethings, like the satelite or the crew stations as computer is completely by me