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    1. spacie

      StarMade v0.19519 Cargo & more

      Interesting update, though I'm wondering why cargo works with "volume units" when it's actually based on mass. Seems like an easy way to confuse people since the cargo volume is not actually equal to the volume that blocks occupy in game. I have seen the config entries that allow you to change...
    2. spacie

      Mushroom Fleet: Shogunate Season 2 (ending December 2015)

      Truth right there (Maybe even turth) Plus really put a lot of time and effort into this, and from the results so far it seems to have been worth it.
    3. spacie

      3D model importing guide: Faster, Better, (Stronger?)

      I'm using windows 10 and it's quite functional for me, also tried the one I put up for download, seems to be fine as well. Would you mind checking what version of Java you're running? That's the only fixable issue you could have that I can think of.
    4. spacie

      Spacie's "Spacious" Spaceships

      Finally a new ship! Everything I look for in a survival salvager, all in a compact package: The Gremlin-2. Content Page with download, try it today! Comments and criticism are welcome as always.
    5. spacie

      Gremlin 2 Compact Efficient Salvager 2015-10-25

      A little over a year ago I created a salvager for survival with the intention to also make it nimble, fast to get around with, cheap and reasonably tough to kill, while still maintaining a pretty face. This is the updated version for that ship, completely built from scratch. The original has...
    6. spacie

      New Eden Fleetworks | EVE Online Ships in StarMade

      Nice to see poly2vox being put to good use, I saw you weren't able to get the maelstrom imported. I do actually have a smoother import of that (rotated the 3d model, then rotated it back in smedit), if you want you can get it here. EDIT: I'm afraid it's only 800m long, so not true to scale...
    7. spacie

      3D model importing guide: Faster, Better, (Stronger?)

      It cuts of the height. Length and width are probably limited to a far higher, yet unkown, power of 2. I meant that if at least one dimension of your ship is <=256, you can rotate it beforehand in something like blender, then rotate it back in SMedit. Cutting it up into pieces can also be a neat...
    8. spacie

      3D model importing guide: Faster, Better, (Stronger?)

      I've personally only seen the wraparound taking place, then again after I saw that once I stopped using taller models. I guess with the larger EVE models all dimensions are larger than 256, so rotation doesn't solve anything. Are you doing anything different in the process when you get...
    9. spacie

      Smedit request

      I thought I had typed something quite similar in the other thread, might not have notified you because of a lack of using quote. Anyway, hope you have fun with the oracle!
    10. spacie

      3D model importing guide: Faster, Better, (Stronger?)

      Unfortunately I'm a bit busy at the moment. Though it may just be easier to do that yourself in singleplayer. Just make sure you have admin and are able to use creative, also set selection size to something bigger like 50 max in the config so you can easily replace large sections of hull. The...
    11. spacie

      3D model importing guide: Faster, Better, (Stronger?)

      I'm afraid those are the same low poly models from the original games as the ones available from here: http://www.homeworldaccess.net/shipstats/units.html Some of them also seem to have some wacky texture mappings.
    12. spacie

      Homeworld 2 mothership blueprint, is there one around?

      This was way harder to import than I'd like to admit, didn't help that the model I had of it turned out to be mirrored. download
    13. spacie

      3D model importing guide: Faster, Better, (Stronger?)

      They appear in the same folder as where you put poly2vox.exe.
    14. spacie

      Homeworld 2 mothership blueprint, is there one around?

      How big would you like it to be?
    15. spacie

      Recognized by Council QUICK WIN: One-click jump charge

      I'm just wondering why it would be balanced if you can't do anything else while charging a jumpdrive. If you want to jump out reasonably quickly you already have to spend a considerable amount of inner space to jump drive modules (which could otherwise have been spent on more shooty stuff)...
    16. spacie

      3D model importing guide: Faster, Better, (Stronger?)

      Ehm.. the usual way? Just make sure you've typed the name correctly and that it's an .obj file. (Fyi, a directory is just a different name for a folder) Also no need to ask me the exact same question via PM.
    17. spacie

      3D model importing guide: Faster, Better, (Stronger?)

      The simplest reason why that would happen is that your file isn't actually called Inter10.obj (or isn't actually in the current directory).
    18. spacie

      3D model importing guide: Faster, Better, (Stronger?)

      The Vaygr Mothership: download I'm afraid I can't get it to work here either. Textures are definitely there, just don't seem to be linked to the model, which is where my knowledge of 3d model texturing ends. (where did you get that starcraft model from?) Just adding the block colours after...
    19. spacie

      3D model importing guide: Faster, Better, (Stronger?)

      For .obj with textures you need the .obj file, and the associated .mtl file for the textures (which should be detected automatically). A .dds file shouldn't make a difference. As for 3ds, I tried one of those myself once, which did actually apply the textures to block colours fine. Do you have...
    20. spacie

      3D model importing guide: Faster, Better, (Stronger?)

      Some more information would be helpful, like what are you trying to do and what isn't working as you thought it would?