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    1. EricBlank

      Display Bars

      I like this suggestion. It also is similar to an old suggestion I had in the past, of turning the bars and corners into decorative interfaces or keyboards. I didnt even know about the update until i read this post, just tried it out; immediate server crash on trying to interact with the console...
    2. EricBlank

      Ulyses Star Racer 2023-02-25

      The Ulyses Star Racer built for the Community Build Initiative, February 2023 The vessel has no weapons, and only 19000 shield capacity. It does have 14000 cargo capacity for supplies, but is intended only to go fast. Very fast, with an 8:1 thrust/weight ratio, top speed 3 chamber, and maxed...
    3. EricBlank

      Community Build Initiative: Solar System Racer

      I like this, Im gonna do it this time! [edit] It is done. https://starmadedock.net/content/ulyses-star-racer.8528/
    4. EricBlank

      NEW PLAYER: Tiny problems and suggestions

      Hello! A lot of this stuff is intended to be changed, actually. Like the shop pillar stations were supposed to be a place holder, for example. The "second" build system, build mode, is actually available immediately after you get in the core that spawns, and is intended to be the primary build...
    5. EricBlank

      Community Build Initiative: Cargo Ship

      I've finished a little ship for the contest here; https://starmadedock.net/content/pulsar-corp-meteor-transport.8388/ I actually started the build and finished the general shape of the outer hull and first pass at systems and interior Monday, on a whim, before I saw this thread posted. It was...
    6. EricBlank

      Pulsar Corp "Meteor" Transport 1.0.0

      Pulsar Corporation's newest private transport vessel, the Meteor, has just been released for a limited number of runs. This sleek, stylish, flamboyant craft is the perfect personal transport for the discerning pilot, featuring full in-atmosphere flight and landing capabilities, overdrive...
    7. EricBlank

      Turrets not working?

      Is that using the mod that adds the option to turn them on and off from the hotbar? You might want to contact the mod author in that case. Otherwise I'm pretty sure you can still turn them on and off if you link an activation module to the Bobby AI, and use a wireless controller linked pair you...
    8. EricBlank

      Wormhole Base Planet

      Obviously not something you're supposed to be able to do. How do you even do anything in there without getting pulled through it? Are you actually still outside the teleport area or inside it? Reminds me of trying to build a home station in the center of a star, actually. It ended up being more...
    9. EricBlank

      Cake Build Server - The Most Delicious Build Server [Whitelist]

      IGN: Ericus_Blankus Why: I finally have internet access again (I'm not broke! Hurray!), and would like to play with other people for a change and explore what others have done. Examples; The KP-339 starter ship https://starmadedock.net/content/kp-339-starter-shuttle.6465/ And the Shredder...
    10. EricBlank

      So there are still people playing Starmade...

      Power and weapons 2.0 felt like a testbed, not intentionally finished product that was meant to help fill out a final product, which power 3.0 feels more like. No more stupid spaghetti power, stabilizers work out better without distance restrictions (or very small ones), the anti-spaghetti...
    11. EricBlank

      So there are still people playing Starmade...

      The dev build was updated Monday, and again in August just a couple weeks ago. so it's also still being developed.
    12. EricBlank

      Turret AI Volley Fire

      They seemed frozen regardless of ai setting. I've since moved on from that one (I saved it with only the missile turrets) and on to another build I've been putting off for a long time.
    13. EricBlank

      Turret AI Volley Fire

      I actually checked all that stuff. Plenty of enhancers on the ship too. They're just being obstinate as far as I can tell.
    14. EricBlank

      Turret AI Volley Fire

      ive been thinking off and on about doing the same modifications to quickfire settings myself, but I've been too lazy and alternately busy. My turrets are on the scale of 100 weapons blocks surrounded by a sphere hovering over a base, so just above the threshold where I had to add five mass...
    15. EricBlank

      One Year

      Some donations to Schema, buying the game, and some good press and decent reviews from more mature members of the community would probably help him focus on starmade instead of having to build side projects to seek funding. Game development is a rocky road, especially for indie developers...
    16. EricBlank

      Coolest StarMade thing I've experienced in a while

      Love the turret, love the ship! Can't see the gif, sadly, maybe a bad connection or its been deleted by the host server? I've made a handful of sphere turrets too, but yours takes the cake for cosmetics.
    17. EricBlank

      Landing on planets?

      Antigravity and docking to the planet will deal with most of the buggy behavior. Landing on the planet with a flat ship or one with well balanced landing legs (keep in mind your center of mass) works fine most of the time. keep in mind collision damage is one of the oldest features of the game...
    18. EricBlank

      Turret AI Volley Fire

      I've been running a dev version of the quickfire configs and noticed pretty much the same issue. And also that my cannon turrets for whatever reason refuse to track and fire on any targets, even though my missile turrets are working just fine. Checked the AI was set up properly, no idea what the...
    19. EricBlank

      An alternative FTL System - WarpSpace

      You could put a battle station in every sector entering your system both in the warp and in the galaxy, thus making it effectively a fortress. Or, you could put warp gate stations in the warp, creating a super-fast travel lane Or, you could put warp gate stations in the warp that lead back to...
    20. EricBlank

      An alternative FTL System - WarpSpace

      Yeah, it is super cool compared to the regular teleport mechanic. And yeah, griefing probably won't be a huge problem, but exploitability is always something to consider since the hardcore pvp community is pretty dirty and loves using them. I do like that longer warp time suggestion too