Many of the \"capital\" ships I see turn out to be just prett hollow shells with hardly anything in them. If your star destroyer has a 1:5 thrust to mass ratio then you\'ll be outmaneuvered and destroyed. Please please take the time to build actual ships and learn the game mechanics.
You really, really want enough power regen to run the thrusters constantly. A very massive ship that doesn\'t have any power past 1.2 million is going to be kind of slow.
A reasonable compromise is to have enough power to accelerate or shoot but not both at the same time, and after that you...
AMC travels slowly. Railguns move fast.
Little ships have short shield recharge times and are harder to keep in your crosshairs so you would still need to engage them with AMC and you\'d probably keep AMC turrets. Big ships would fight eachother with futuristic artillery.
There should be some sort of slow-firing \"big gun\" that scales in such a way that it only makes sense on big ships. This would massively improve battlefield FPS because capital ships wouldn\'t put out thousands of AMC rounds and would instead fire a couple of giant cannon shells. You can turn...
The old factory system somehow \"made sense\" to you with all those totally intuitive recipes? Enjoy... going from shop to shop... for hours? Bwahahaha.
You won\'t miss the old system for long.
PVP servers with whitelists and active staff are okay. PVP servers without them are shit because trolls and noobs will crash into planets or spawn dozens of zero-price replica Battlestar Galacticas or something else dumb.
This is the Maximum Freedom. It is a dreadnaught skyscraper. It is not done.
Current mass: 26,000
Thrust: 57,000
Shields: 1.51 million (22,000 s/sec)
Power: 1.64 million e/sec
Estimated DPS: 560,000.
Secondary armament: 12 heavy KB missiles.
http://i.imgur.com/i7EqNp1.jpg?1
Office...
Is it too soon to post a mostly-complete 1:1 WTC North Tower? As in, a ship shaped like the World Trade Center but spaceborne and intended for heavy fleet combat. It has detailed conference rooms and office cubicles and deals about 560k LPS (liberties per second) while 3/4 finished. Yes, I know...
A way to turn AIs on and off and a way to make fighters try to return to base would make those features feel more complete.
Right now you\'d have to find the survivors, dock them manually, and reset the AIs. Also, *never* build a carrier, set the faction module on the main ship, and log out...
So it can be done, even if it takes tactics that sound like they came from a space anime (you stole a turret?).
Swarms of Bobby fighters sound like a good way to keep the enemy distracted. My next build may be a carrier.
Maybe if you got a couple of professional military strategists to play Starmade on a supercomputer you\'d get somewhere, but right now there are no tactics. The lag is just too much and survivability is too low. I would recommend bravely charging forward all at once (charge just slightly behind...
Reactors are just odd above a million. I\'m at 1.6 million e/sec and if I place a power block most places, I get exactly 100 extra power instead of 25 even if it is not connected to anything. If I place one directly above, below, or to either side of the centerline of my ship (which happens to...
If all the weapons are touching then it will pick one spot that\'s usually in the front and all the AMC will come out of there. This can be adjusted by going up to them in astronaut node and pressing \"o\" next to a cannon.
AMCs also need to be linked to a weapons computer to function.
Executive summary: don't trust the shield flashes of your opponent, they are broken, HUD shield bars are also probably just dishonest, and the problem is probably a client/server sync issue.
Sometimes shields let AMC fire and even missiles through while your shield bar is still full/your...
Whats happening is that once you reach 1 mil, any blocks added after supply only 25 energy/sec, no matter the configuration. This means that 1 mil is basically the cap, espescially if youre trying to reach regen in the millions-billions. It makes making large reactors very difficult.
Somehow...
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